mnit
Multiplatform game framework for Nit
Content
- mnit (lib/mnit)
- android (lib/mnit/android)
- android: Android support for MNit (lib/mnit/android/android.nit)
- android_app: Impements the services of
mnit:app
using the API from the Android ndk (lib/mnit/android/android_app.nit) - android_assets: Implements the
mnit::assets
services with a wraper around the filesystem (lib/mnit/android/android_assets.nit) - android_opengles1: Adapts OpenGL ES 1.0 for use on Android by offering services to get (lib/mnit/android/android_opengles1.nit)
- assets: Manages all assets usable by an Mnit app (lib/mnit/assets.nit)
- display: Defines abstract display classes (lib/mnit/display.nit)
- image_set: Utility module used by the svg_to_png_and_nit tool. It is imported (lib/mnit/image_set.nit)
- input: Defines abstract classes for user and general inputs to the application. (lib/mnit/input.nit)
- mnit: Multiplatform game framework for Nit (lib/mnit/mnit.nit)
- mnit_app: General Mnit application structure (lib/mnit/mnit_app.nit)
- mnit_fps: Frame-rate control for applications (lib/mnit/mnit_fps.nit)
- mnit_injected_input: Injection of input events that are read frm a file. (lib/mnit/mnit_injected_input.nit)
- mnit_null: Dummy mnit platform for headless executions (lib/mnit/mnit_null.nit)
- numbers: Helper services to draw numbers on screen (lib/mnit/numbers.nit)
- opengles1: OpenGL ES1 general support (most of it) (lib/mnit/opengles1.nit)
- tileset: Manage images that are tileset or glyphset (for bitmap fonts) (lib/mnit/tileset.nit)
- linux (lib/mnit/linux)
- linux: Linux support for MNit (lib/mnit/linux/linux.nit)
- linux_app (lib/mnit/linux/linux_app.nit)
- linux_assets (lib/mnit/linux/linux_assets.nit)
- linux_opengles1 (lib/mnit/linux/linux_opengles1.nit)
- android (lib/mnit/android)