Game framework with an emphasis on efficient event coordination
Provides basic game logic entities to manage a game where the logic is executed by turns:
Also offers a bucket system to plan future events at a known number of turns in the future:
Bucketable and the services
Efficiently support large number of entities with rare or sparse actions, such as a forest with many individual trees growing slowly.
- bucketed_game: Game framework with an emphasis on efficient event coordination (lib/bucketed_game.nit)