mnit_dino -
Dino vs cavemen portable action game where the player plays the dino
Project Structure
game_logic
defines, as its name implies, the full game logic and the basic entities.
graphism
defines how the game is drawn on screen with fully portable code.
dino
implements the the portable app structure.
dino_android
and dino_linux
adapt the portable game for specific platforms.
fancy_dino
is an optional module which tweaks how the dino itself is drawn on screen
to create the flat rotation effect.
splash
defines the splash screen used while the app loads.
Content
- mnit_dino: Dino vs cavemen portable action game where the player plays the dino (examples/mnit_dino)
- assets (examples/mnit_dino/assets)
- src (examples/mnit_dino/src)
- dino: App for the Dino game, manages App lifecyle and inputs (examples/mnit_dino/src/dino.nit)
- dino_android (examples/mnit_dino/src/dino_android.nit)
- dino_linux (examples/mnit_dino/src/dino_linux.nit)
- fancy_dino: Improves dino appearance (examples/mnit_dino/src/fancy_dino.nit)
- game_logic: Entire game logic for the Dino game (examples/mnit_dino/src/game_logic.nit)
- graphism: Graphism for the Dino game (examples/mnit_dino/src/graphism.nit)
- splash (examples/mnit_dino/src/splash.nit)