A Control grouping other controls

Introduced properties

protected fun add(item: Control)

app :: CompositeControl :: add

Add item as a child of self
fun clear

app :: CompositeControl :: clear

Remove all items from self
fun has(item: Control): Bool

app :: CompositeControl :: has

Is item in self?
protected fun items: Array[Control]

app :: CompositeControl :: items

Child controls composing this control
protected fun items=(items: Array[Control])

app :: CompositeControl :: items=

Child controls composing this control
fun remove(item: Control)

app :: CompositeControl :: remove

Remove item from self

Redefined properties

redef type SELF: CompositeControl

app $ CompositeControl :: SELF

Type of this instance, automatically specialized in every class
redef fun on_create

app $ CompositeControl :: on_create

The application is being created
redef fun on_destroy

android :: ui $ CompositeControl :: on_destroy

The application is being destroyed
redef fun on_pause

app $ CompositeControl :: on_pause

The application leaves the active state but is still partially visible
redef fun on_restore_state

app $ CompositeControl :: on_restore_state

The application is launching, restore its state from a previous on_save_state
redef fun on_resume

app $ CompositeControl :: on_resume

The application enters the active state, it is in the foreground and interactive
redef fun on_save_state

app $ CompositeControl :: on_save_state

The application may be destroyed soon, save its state for a future on_restore_state
redef fun on_start

android :: ui $ CompositeControl :: on_start

The application is starting or restarting, it is visible to the user
redef fun on_stop

app $ CompositeControl :: on_stop

The application is completely hidden from the user
redef fun remove(view: Control)

ios :: ui $ CompositeControl :: remove

Remove item from self

All properties

fun !=(other: nullable Object): Bool

core :: Object :: !=

Have self and other different values?
fun ==(other: nullable Object): Bool

core :: Object :: ==

Have self and other the same value?
type CLASS: Class[SELF]

core :: Object :: CLASS

The type of the class of self.
type NATIVE: JavaObject

app :: Control :: NATIVE

Type of native
type NATIVE: NSObject

app :: Control :: NATIVE

Type of the native implementation of this control
type NATIVE: GtkWidget

app :: Control :: NATIVE

Type of native
type SELF: Object

core :: Object :: SELF

Type of this instance, automatically specialized in every class
protected fun add(item: Control)

app :: CompositeControl :: add

Add item as a child of self
protected fun class_factory(name: String): CLASS

core :: Object :: class_factory

Implementation used by get_class to create the specific class.
fun class_name: String

core :: Object :: class_name

The class name of the object.
fun clear

app :: CompositeControl :: clear

Remove all items from self
init defaultinit(parent: nullable CompositeControl)

app :: Control :: defaultinit

fun finalize

core :: Finalizable :: finalize

Liberate any resources held by self before the memory holding self is freed
fun get_class: CLASS

core :: Object :: get_class

The meta-object representing the dynamic type of self.
fun has(item: Control): Bool

app :: CompositeControl :: has

Is item in self?
fun hash: Int

core :: Object :: hash

The hash code of the object.
init init

core :: Object :: init

fun inspect: String

core :: Object :: inspect

Developer readable representation of self.
protected fun inspect_head: String

core :: Object :: inspect_head

Return "CLASSNAME:#OBJECTID".
intern fun is_same_instance(other: nullable Object): Bool

core :: Object :: is_same_instance

Return true if self and other are the same instance (i.e. same identity).
fun is_same_serialized(other: nullable Object): Bool

core :: Object :: is_same_serialized

Is self the same as other in a serialization context?
intern fun is_same_type(other: Object): Bool

core :: Object :: is_same_type

Return true if self and other have the same dynamic type.
protected fun items: Array[Control]

app :: CompositeControl :: items

Child controls composing this control
protected fun items=(items: Array[Control])

app :: CompositeControl :: items=

Child controls composing this control
abstract fun native: NATIVE

app :: Control :: native

The Android element used to implement self
abstract fun native: NATIVE

app :: Control :: native

Native implementation of this control
abstract fun native: NATIVE

app :: Control :: native

The GTK element used to implement self
fun notify_observers(event: AppEvent)

app :: AppComponent :: notify_observers

Propagate event to all observers by calling AppObserver::on_event
intern fun object_id: Int

core :: Object :: object_id

An internal hash code for the object based on its identity.
fun observers: HashSet[AppObserver]

app :: AppComponent :: observers

All AppObserver notified of events raised by self
protected fun observers=(observers: HashSet[AppObserver])

app :: AppComponent :: observers=

All AppObserver notified of events raised by self
fun on_create

app :: AppComponent :: on_create

The application is being created
fun on_destroy

app :: AppComponent :: on_destroy

The application is being destroyed
fun on_event(event: AppEvent)

app :: AppObserver :: on_event

Notification of event raised by sender
fun on_pause

app :: AppComponent :: on_pause

The application leaves the active state but is still partially visible
fun on_restart

app :: AppComponent :: on_restart

The application returns to a visible state from a previous on_stop
fun on_restore_state

app :: AppComponent :: on_restore_state

The application is launching, restore its state from a previous on_save_state
fun on_resume

app :: AppComponent :: on_resume

The application enters the active state, it is in the foreground and interactive
fun on_save_state

app :: AppComponent :: on_save_state

The application may be destroyed soon, save its state for a future on_restore_state
fun on_start

app :: AppComponent :: on_start

The application is starting or restarting, it is visible to the user
fun on_stop

app :: AppComponent :: on_stop

The application is completely hidden from the user
fun output

core :: Object :: output

Display self on stdout (debug only).
intern fun output_class_name

core :: Object :: output_class_name

Display class name on stdout (debug only).
fun parent: nullable CompositeControl

app :: Control :: parent

Direct parent Control in the control tree
fun parent=(parent: nullable CompositeControl)

app :: Control :: parent=

Direct parent Control in the control tree
fun remove(item: Control)

app :: CompositeControl :: remove

Remove item from self
fun serialization_hash: Int

core :: Object :: serialization_hash

Hash value use for serialization
abstract fun signal(sender: GtkWidget, user_data: nullable Object)

gtk :: GtkCallable :: signal

return true to stop event processing, false to let it propagate
intern fun sys: Sys

core :: Object :: sys

Return the global sys object, the only instance of the Sys class.
abstract fun to_jvalue(env: JniEnv): JValue

core :: Object :: to_jvalue

fun to_s: String

core :: Object :: to_s

User readable representation of self.
package_diagram app::CompositeControl CompositeControl app::Control Control app::CompositeControl->app::Control app::AppComponent AppComponent app::Control->app::AppComponent gtk::GtkCallable GtkCallable app::Control->gtk::GtkCallable core::Finalizable Finalizable app::Control->core::Finalizable ...app::AppComponent ... ...app::AppComponent->app::AppComponent ...gtk::GtkCallable ... ...gtk::GtkCallable->gtk::GtkCallable ...core::Finalizable ... ...core::Finalizable->core::Finalizable app::Window Window app::Window->app::CompositeControl app::Layout Layout app::Layout->app::CompositeControl app::ListLayout ListLayout app::ListLayout->app::CompositeControl ios::TableView TableView ios::TableView->app::CompositeControl app::HttpRequestClientWindow HttpRequestClientWindow app::HttpRequestClientWindow->app::Window app::UiExampleWindow UiExampleWindow app::UiExampleWindow->app::Window app::SecondWindow SecondWindow app::SecondWindow->app::Window app::HttpRequestClientWindow... ... app::HttpRequestClientWindow...->app::HttpRequestClientWindow app::UiExampleWindow... ... app::UiExampleWindow...->app::UiExampleWindow app::SecondWindow... ... app::SecondWindow...->app::SecondWindow app::HorizontalLayout HorizontalLayout app::HorizontalLayout->app::Layout app::VerticalLayout VerticalLayout app::VerticalLayout->app::Layout app::HorizontalLayout... ... app::HorizontalLayout...->app::HorizontalLayout app::VerticalLayout... ... app::VerticalLayout...->app::VerticalLayout

Ancestors

abstract class AppComponent

app :: AppComponent

An element of an application that is notified of the application life cycle
interface AppObserver

app :: AppObserver

Observer of AppEvents raised by AppComponents
class Finalizable

core :: Finalizable

An object needing finalization
interface GtkCallable

gtk :: GtkCallable

interface Object

core :: Object

The root of the class hierarchy.

Parents

class Control

app :: Control

A control implementing the UI

Children

abstract class Layout

app :: Layout

A layout to visually organize Controls
class ListLayout

app :: ListLayout

Scrollable list of views in a simple list
class TableView

ios :: TableView

iOS specific layout using a UITableView, works only with simple children views
class Window

app :: Window

A window, root of the Control tree

Descendants

class HorizontalLayout

app :: HorizontalLayout

An horizontal linear organization
class HttpRequestClientWindow

app :: HttpRequestClientWindow

Simple window with a label and a button
class SecondWindow

app :: SecondWindow

Another window with a small VerticalLayout
class UiExampleWindow

app :: UiExampleWindow

Window showing off some the available controls
class VerticalLayout

app :: VerticalLayout

A vertical linear organization

Class definitions

app $ CompositeControl
# A `Control` grouping other controls
class CompositeControl
	super Control

	# Child controls composing this control
	protected var items = new Array[Control]

	# Add `item` as a child of `self`
	protected fun add(item: Control) do items.add item

	# Remove `item` from `self`
	fun remove(item: Control) do if has(item) then items.remove item

	# Is `item` in `self`?
	fun has(item: Control): Bool do return items.has(item)

	# Remove all items from `self`
	fun clear do for item in items.to_a do remove item

	redef fun on_create do for i in items do i.on_create

	redef fun on_resume do for i in items do i.on_resume

	redef fun on_pause do for i in items do i.on_pause

	redef fun on_stop do for i in items do i.on_stop

	redef fun on_restore_state do for i in items do i.on_restore_state

	redef fun on_save_state do for i in items do i.on_save_state
end
lib/app/ui.nit:170,1--200,3

ios :: ui $ CompositeControl
redef class CompositeControl

	redef fun remove(view)
	do
		super

		if view isa View then
			view.native.remove_from_superview
		end
	end
end
lib/ios/ui/ui.nit:185,1--195,3

linux :: ui $ CompositeControl
redef class CompositeControl
end
lib/linux/ui.nit:118,1--119,3

android :: ui $ CompositeControl
redef class CompositeControl
	redef fun on_start do for i in items do i.on_start

	redef fun on_destroy do for i in items do i.on_destroy
end
lib/android/ui/ui.nit:88,1--92,3