Mouse event

Introduced properties

fun which: Int

sdl2 :: SDLMouseEvent :: which

Which mouse, pointer or finger raised this event
abstract fun x: Int

sdl2 :: SDLMouseEvent :: x

X coordinate on screen of this event
abstract fun y: Int

sdl2 :: SDLMouseEvent :: y

Y coordinate on screen of this event

Redefined properties

redef type SELF: SDLMouseEvent

sdl2 $ SDLMouseEvent :: SELF

Type of this instance, automatically specialized in every class

All properties

fun !=(other: nullable Object): Bool

core :: Object :: !=

Have self and other different values?
fun ==(other: nullable Object): Bool

core :: Object :: ==

Have self and other the same value?
type CLASS: Class[SELF]

core :: Object :: CLASS

The type of the class of self.
type SELF: Object

core :: Object :: SELF

Type of this instance, automatically specialized in every class
fun address_is_null: Bool

core :: Pointer :: address_is_null

Is the address behind this Object at NULL?
protected fun class_factory(name: String): CLASS

core :: Object :: class_factory

Implementation used by get_class to create the specific class.
fun class_name: String

core :: Object :: class_name

The class name of the object.
fun free

core :: Pointer :: free

Free the memory pointed by this pointer
fun get_class: CLASS

core :: Object :: get_class

The meta-object representing the dynamic type of self.
fun hash: Int

core :: Object :: hash

The hash code of the object.
init init

core :: Object :: init

fun inspect: String

core :: Object :: inspect

Developer readable representation of self.
protected fun inspect_head: String

core :: Object :: inspect_head

Return "CLASSNAME:#OBJECTID".
intern fun is_same_instance(other: nullable Object): Bool

core :: Object :: is_same_instance

Return true if self and other are the same instance (i.e. same identity).
fun is_same_serialized(other: nullable Object): Bool

core :: Object :: is_same_serialized

Is self the same as other in a serialization context?
intern fun is_same_type(other: Object): Bool

core :: Object :: is_same_type

Return true if self and other have the same dynamic type.
init nul: Pointer

core :: Pointer :: nul

C NULL pointer
intern fun object_id: Int

core :: Object :: object_id

An internal hash code for the object based on its identity.
fun output

core :: Object :: output

Display self on stdout (debug only).
intern fun output_class_name

core :: Object :: output_class_name

Display class name on stdout (debug only).
fun serialization_hash: Int

core :: Object :: serialization_hash

Hash value use for serialization
intern fun sys: Sys

core :: Object :: sys

Return the global sys object, the only instance of the Sys class.
abstract fun to_jvalue(env: JniEnv): JValue

core :: Object :: to_jvalue

fun to_s: String

core :: Object :: to_s

User readable representation of self.
fun which: Int

sdl2 :: SDLMouseEvent :: which

Which mouse, pointer or finger raised this event
abstract fun x: Int

sdl2 :: SDLMouseEvent :: x

X coordinate on screen of this event
abstract fun y: Int

sdl2 :: SDLMouseEvent :: y

Y coordinate on screen of this event
package_diagram sdl2::SDLMouseEvent SDLMouseEvent sdl2::SDLEvent SDLEvent sdl2::SDLMouseEvent->sdl2::SDLEvent core::Pointer Pointer sdl2::SDLEvent->core::Pointer ...core::Pointer ... ...core::Pointer->core::Pointer sdl2::SDLMouseMotionEvent SDLMouseMotionEvent sdl2::SDLMouseMotionEvent->sdl2::SDLMouseEvent sdl2::SDLMouseButtonEvent SDLMouseButtonEvent sdl2::SDLMouseButtonEvent->sdl2::SDLMouseEvent sdl2::SDLMouseButtonUpEvent SDLMouseButtonUpEvent sdl2::SDLMouseButtonUpEvent->sdl2::SDLMouseButtonEvent sdl2::SDLMouseButtonDownEvent SDLMouseButtonDownEvent sdl2::SDLMouseButtonDownEvent->sdl2::SDLMouseButtonEvent sdl2::SDLMouseButtonUpEvent... ... sdl2::SDLMouseButtonUpEvent...->sdl2::SDLMouseButtonUpEvent sdl2::SDLMouseButtonDownEvent... ... sdl2::SDLMouseButtonDownEvent...->sdl2::SDLMouseButtonDownEvent

Ancestors

interface Object

core :: Object

The root of the class hierarchy.
extern class Pointer

core :: Pointer

Pointer classes are used to manipulate extern C structures.

Parents

extern class SDLEvent

sdl2 :: SDLEvent

SDL 2 event, only the data and no metadata

Children

extern class SDLMouseButtonEvent

sdl2 :: SDLMouseButtonEvent

Mouse button event
extern class SDLMouseMotionEvent

sdl2 :: SDLMouseMotionEvent

Mouse motion event

Descendants

extern class SDLMouseButtonDownEvent

sdl2 :: SDLMouseButtonDownEvent

Mouse button click event
extern class SDLMouseButtonUpEvent

sdl2 :: SDLMouseButtonUpEvent

Mouse button release event

Class definitions

sdl2 $ SDLMouseEvent
# Mouse event
extern class SDLMouseEvent
	super SDLEvent

	# Implementation note
	#
	# Even if the structures are different between the mouse events, the first
	# four fields of each events are common to all of them.

	# Which mouse, pointer or finger raised this event
	fun which: Int `{ return self->motion.which; `}

	# X coordinate on screen of this event
	fun x: Int is abstract

	# Y coordinate on screen of this event
	fun y: Int is abstract
end
lib/sdl2/events.nit:154,1--171,3

gamnit :: gamnit_linux $ SDLMouseEvent
redef class SDLMouseEvent
	redef fun to_gamnit_event(buffer) do return new GamnitPointerEvent(buffer, self)
end
lib/gamnit/gamnit_linux.nit:75,1--77,3