Rotation around the Z axis

Property definitions

gamnit $ EulerCamera :: roll=
	# Rotation around the Z axis
	var roll = 0.0 is writable
lib/gamnit/cameras.nit:51,2--52,27

gamnit :: cameras_cache $ EulerCamera :: roll=
	redef fun roll=(value)
	do
		super
		mvp_matrix_cache = null
	end
lib/gamnit/cameras_cache.nit:64,2--68,4