Rotation around the Y axis (looking left or right)

Property definitions

gamnit $ EulerCamera :: yaw=
	# Rotation around the Y axis (looking left or right)
	var yaw = 0.0 is writable
lib/gamnit/cameras.nit:48,2--49,26

gamnit :: cameras_cache $ EulerCamera :: yaw=
	redef fun yaw=(value)
	do
		super
		mvp_matrix_cache = null
	end
lib/gamnit/cameras_cache.nit:58,2--62,4