Draw the whole screen, all glDraw... calls should be executed here

Property definitions

gamnit :: depth $ App :: frame_core_draw
	redef fun frame_core_draw(display) do frame_core_depth display
lib/gamnit/depth/depth.nit:53,2--63

gamnit :: stereoscopic_view $ App :: frame_core_draw
	redef fun frame_core_draw(display) do frame_core_stereoscopic display
lib/gamnit/depth/stereoscopic_view.nit:64,2--70