99ac501b62e074f5c6529ce016ef93ef94cf8a8f
[nit.git] / lib / android / input_events.nit
1 # This file is part of NIT (http://www.nitlanguage.org).
2 #
3 # Copyright 2012-2014 Alexis Laferrière <alexis.laf@xymus.net>
4 #
5 # Licensed under the Apache License, Version 2.0 (the "License");
6 # you may not use this file except in compliance with the License.
7 # You may obtain a copy of the License at
8 #
9 # http://www.apache.org/licenses/LICENSE-2.0
10 #
11 # Unless required by applicable law or agreed to in writing, software
12 # distributed under the License is distributed on an "AS IS" BASIS,
13 # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 # See the License for the specific language governing permissions and
15 # limitations under the License.
16
17 # Pointer and hardware key events
18 module input_events
19
20 import mnit_input
21 import android
22
23 in "C header" `{
24 #include <android/log.h>
25 #include <android_native_app_glue.h>
26
27 #define LOGW(...) ((void)__android_log_print(ANDROID_LOG_WARN, "mnit", __VA_ARGS__))
28 #ifdef DEBUG
29 #define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "mnit", __VA_ARGS__))
30 #else
31 #define LOGI(...) (void)0
32 #endif
33 `}
34
35 in "C" `{
36 /* Handle inputs from the Android platform and sort them before
37 sending them in the Nit App */
38 static int32_t mnit_handle_input(struct android_app* app, AInputEvent* event) {
39 App nit_app = app->userData;
40 LOGI("handle input %i", (int)pthread_self());
41 if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_KEY) {
42 LOGI("key");
43 return App_native_input_key(nit_app, event);
44 }
45 else if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) {
46 LOGI("motion");
47 return App_native_input_motion(nit_app, event);
48 }
49
50 return 0;
51 }
52 `}
53
54 private extern class NativeAndroidMotionEvent `{AInputEvent *`}
55
56 fun pointers_count: Int `{
57 return AMotionEvent_getPointerCount(self);
58 `}
59
60 # Did this motion event just started?
61 fun just_went_down: Bool `{
62 return (AMotionEvent_getAction(self) & AMOTION_EVENT_ACTION_MASK) == AMOTION_EVENT_ACTION_DOWN;
63 `}
64
65 fun edge: Int `{
66 return AMotionEvent_getEdgeFlags(self);
67 `}
68
69 # Get the non-primary pointer id that just went down (returns -1 or > 0)
70 fun index_down_pointer: Int `{
71 int a = AMotionEvent_getAction(self);
72 if ((a & AMOTION_EVENT_ACTION_MASK) == AMOTION_EVENT_ACTION_POINTER_DOWN)
73 return (a & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
74 else return -1;
75 `}
76
77 fun action: AMotionEventAction `{ return AMotionEvent_getAction(self); `}
78 end
79
80 private extern class AMotionEventAction `{ int32_t `}
81 fun action: Int `{ return self & AMOTION_EVENT_ACTION_MASK; `}
82
83 fun is_down: Bool do return action == 0
84 fun is_up: Bool do return action == 1
85 fun is_move: Bool do return action == 2
86 fun is_cancel: Bool do return action == 3
87 fun is_outside: Bool do return action == 4
88 fun is_pointer_down: Bool do return action == 5
89 fun is_pointer_up: Bool do return action == 6
90 end
91
92 # An input event on Android
93 interface AndroidInputEvent
94 super InputEvent
95 end
96
97 # A motion event concerning a single or more `pointers`
98 class AndroidMotionEvent
99 super AndroidInputEvent
100 super MotionEvent
101
102 private var native: NativeAndroidMotionEvent
103
104 # Pointers (or fingers) composing this motion event
105 var pointers: Array[AndroidPointerEvent] is lazy do
106 return [for i in native.pointers_count.times do new AndroidPointerEvent(self, i)]
107 end
108
109 redef fun just_went_down: Bool do return native.just_went_down
110
111 # Was the top edge of the screen intersected by this event?
112 fun touch_to_edge: Bool do return native.edge == 1
113
114 # Was the bottom edge of the screen intersected by this event?
115 fun touch_bottom_edge: Bool do return native.edge == 2
116
117 # Was the left edge of the screen intersected by this event?
118 fun touch_left_edge: Bool do return native.edge == 4
119
120 # Was the right edge of the screen intersected by this event?
121 fun touch_right_edge: Bool do return native.edge == 8
122
123 redef fun down_pointer: nullable AndroidPointerEvent
124 do
125 if just_went_down then
126 # The primary pointer went down
127 return pointers[0]
128 end
129
130 var i = native.index_down_pointer
131 if i > 0 then
132 # A secondary pointer went down
133 return pointers[i]
134 else
135 return null
136 end
137 end
138 end
139
140 # A pointer event
141 class AndroidPointerEvent
142 super PointerEvent
143 super AndroidInputEvent
144
145 private var motion_event: AndroidMotionEvent
146
147 private var pointer_index: Int
148
149 redef fun x: Float do return native_x(motion_event.native, pointer_index)
150
151 private fun native_x(motion_event: NativeAndroidMotionEvent, pointer_index: Int): Float `{
152 return AMotionEvent_getX(motion_event, pointer_index);
153 `}
154
155 redef fun y: Float do return native_y(motion_event.native, pointer_index)
156
157 private fun native_y(motion_event: NativeAndroidMotionEvent, pointer_index: Int): Float `{
158 return AMotionEvent_getY(motion_event, pointer_index);
159 `}
160
161 # Pressure applied by this pointer
162 fun pressure: Float do return native_pressure(motion_event.native, pointer_index)
163
164 private fun native_pressure(motion_event: NativeAndroidMotionEvent, pointer_index: Int): Float `{
165 return AMotionEvent_getPressure(motion_event, pointer_index);
166 `}
167
168 redef fun pressed
169 do
170 var action = motion_event.native.action
171 return action.is_down or action.is_move
172 end
173
174 redef fun depressed do return not pressed
175
176 # Does this pointer just began touching the screen?
177 fun just_went_down: Bool
178 do
179 return motion_event.down_pointer == self
180 end
181
182 # Unique id of this pointer since the beginning of the gesture
183 fun pointer_id: Int do return native_pointer_id(motion_event.native, pointer_index)
184
185 private fun native_pointer_id(motion_event: NativeAndroidMotionEvent, pointer_index: Int): Int `{
186 return AMotionEvent_getPointerId(motion_event, pointer_index);
187 `}
188 end
189
190 # An hardware key event
191 extern class AndroidKeyEvent `{AInputEvent *`}
192 super KeyEvent
193 super AndroidInputEvent
194
195 private fun action: Int `{ return AKeyEvent_getAction(self); `}
196
197 redef fun is_down: Bool do return action == 0
198 redef fun is_up: Bool do return action == 1
199
200 # Hardware code of the key raising this event
201 fun key_code: Int `{ return AKeyEvent_getKeyCode(self); `}
202
203 redef fun to_c `{
204 int code = AKeyEvent_getKeyCode(self);
205 if (code >= AKEYCODE_0 && code <= AKEYCODE_9)
206 return '0'+code-AKEYCODE_0;
207 if (code >= AKEYCODE_A && code <= AKEYCODE_Z)
208 return 'a'+code-AKEYCODE_A;
209 return 0;
210 `}
211
212 redef fun name do return key_code.to_s
213
214 # Was this event raised by the back key?
215 fun is_back_key: Bool do return key_code == 4
216
217 # Was this event raised by the menu key?
218 fun is_menu_key: Bool do return key_code == 82
219
220 # Was this event raised by the search key?
221 fun is_search_key: Bool do return key_code == 84
222
223 # Was this event raised by the volume up key?
224 fun is_volume_up: Bool do return key_code == 24
225
226 # Was this event raised by the volume down key?
227 fun is_volume_down: Bool do return key_code == 25
228 end
229
230 redef class App
231
232 redef fun init_window
233 do
234 set_as_input_handler native_app_glue
235 super
236 end
237
238 private fun set_as_input_handler(app_glue: NativeAppGlue)
239 import native_input_key, native_input_motion `{
240 app_glue->onInputEvent = mnit_handle_input;
241 `}
242
243 # these are used as a callback from native to type incoming events
244 private fun native_input_key(event: AndroidKeyEvent): Bool is abstract
245
246 private fun native_input_motion(event: NativeAndroidMotionEvent): Bool is abstract
247 end