ecc8b6ef00829a32fadabd1a4b783e84b7d17774
1 # This file is part of NIT ( http://www.nitlanguage.org ).
3 # Copyright 2012-2014 Alexis Laferrière <alexis.laf@xymus.net>
5 # Licensed under the Apache License, Version 2.0 (the "License");
6 # you may not use this file except in compliance with the License.
7 # You may obtain a copy of the License at
9 # http://www.apache.org/licenses/LICENSE-2.0
11 # Unless required by applicable law or agreed to in writing, software
12 # distributed under the License is distributed on an "AS IS" BASIS,
13 # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 # See the License for the specific language governing permissions and
15 # limitations under the License.
23 redef fun columns
do return 3
24 redef fun rows
do return 5
28 redef fun init_screen_and_game
30 # We use as a reference the Moto X
34 # Calculate the scale to fit a Moto X screen in this device screen
35 var xs
= display
.width
.to_f
/tw
.to_f
*0.4
36 var ys
= display
.height
.to_f
/th
.to_f
*0.4
38 # Use the smaller scale so everything fits
39 # FIXME replace these conditions with xs.min(ys) when Float isa Comparable
41 display_scale_container
.item
= xs
42 else display_scale_container
.item
= ys
48 fun display_scale_container
: Container[Float] do return once
new Container[Float](0.1)
49 redef fun display_scale
do return display_scale_container
.item
50 redef fun display_offset_x
: Int do return (300.0*display_scale
).to_i
51 redef fun display_offset_y
: Int do return (800.0*display_scale
).to_i