# This file is part of NIT ( http://www.nitlanguage.org ). # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # Game and multimedia framework for Nit module gamnit import app import display import gamnit_android is conditional(android) redef class App # Main `GamnitDisplay` initialized by `on_create` var display: nullable GamnitDisplay = null redef fun on_create do super var display = new GamnitDisplay display.setup self.display = display end # Core of the frame logic, executed only when the display is visible # # This method should be redefined by user modules to customize the behavior of the game. protected fun frame_core do end # Full frame logic, executed even if the display is not visible # # This method wraps `frame_core` and other services to be executed in the main app loop. # # To customize the behavior on each turn, it is preferable to redefined `frame_core`. # Still, `frame_full` can be redefined with care for more control. protected fun frame_full do var display = display if display != null then frame_core feed_events end redef fun run do # TODO manage exit condition loop frame_full end # Loop on available events and feed them back to the app # # The implementation varies per platform. private fun feed_events do end end