# This file is part of NIT ( http://www.nitlanguage.org ). # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # Frame-rate control for applications module mnit_fps import mnit_app private import realtime redef class App # Limit the frame-rate to a given frequency # This basically limits how much `frame_core` is called per second. # Zero (or a negative value) means no limit. # # Applications can modify this value even during the main-loop. var maximum_fps = 60 is writable # Current frame-rate # Updated each 5 seconds. var current_fps = 0.0 redef fun full_frame do super limit_fps end # The clock for limit_fps private var clock = new Clock # Number of frames since the last deadline # Used tocompute `current_fps`. private var frame_count = 0 # Deadline used to compute `current_fps` private var frame_count_deadline = 0 # Check and sleep to maitain a frame-rate bellow `maximum_fps` # Also periodically uptate `current_fps` # Is automatically called at the end of `full_frame`. fun limit_fps do var t = clock.total.sec if t >= frame_count_deadline then var cfps = frame_count_deadline.to_f / 5.0 self.current_fps = cfps frame_count = 0 frame_count_deadline = t + 5 end frame_count += 1 var mfps = maximum_fps if mfps <= 0 then return var dt = clock.lapse var target_dt = 1000000000 / mfps var sec = dt.sec var nanosec = dt.nanosec if sec == 0 and nanosec < target_dt then var sleep_t = target_dt - nanosec sys.nanosleep(0, sleep_t) dt = clock.lapse end end end