# This file is part of NIT ( http://www.nitlanguage.org ). # # Copyright 2013 Lucas Bajolet # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # Debugging of a nit program using the NaiveInterpreter module debugger import breakpoint intrude import naive_interpreter redef class ToolContext # -d var opt_debugger_mode: OptionBool = new OptionBool("Launches the target program with the debugger attached to it", "-d") # -c var opt_debugger_autorun: OptionBool = new OptionBool("Launches the target program with the interpreter, such as when the program fails, the debugging prompt is summoned", "-c") redef init do super self.option_context.add_option(self.opt_debugger_mode) self.option_context.add_option(self.opt_debugger_autorun) end end redef class ModelBuilder # Execute the program from the entry point (Sys::main) of the `mainmodule' # `arguments' are the command-line arguments in order # REQUIRE that: # 1. the AST is fully loaded. # 2. the model is fully built. # 3. the instructions are fully analysed. fun run_debugger(mainmodule: MModule, arguments: Array[String]) do var time0 = get_time self.toolcontext.info("*** START INTERPRETING ***", 1) var interpreter = new Debugger(self, mainmodule, arguments) init_naive_interpreter(interpreter, mainmodule) var time1 = get_time self.toolcontext.info("*** END INTERPRETING: {time1-time0} ***", 2) end fun run_debugger_autorun(mainmodule: MModule, arguments: Array[String]) do var time0 = get_time self.toolcontext.info("*** START INTERPRETING ***", 1) var interpreter = new Debugger(self, mainmodule, arguments) interpreter.autocontinue = true init_naive_interpreter(interpreter, mainmodule) var time1 = get_time self.toolcontext.info("*** END INTERPRETING: {time1-time0} ***", 2) end end # The class extending NaiveInterpreter by adding debugging methods class Debugger super NaiveInterpreter # Keeps the frame count in memory to find when to stop # and launch the command prompt after a step out call var step_stack_count = 1 # Triggers a step over an instruction in a nit program var stop_after_step_over_trigger = true # Triggers a step out of an instruction var stop_after_step_out_trigger= false # Triggers a step in a instruction (enters a function # if the instruction is a function call) var step_in_trigger = false # HashMap containing the breakpoints bound to a file var breakpoints = new HashMap[String, HashSet[Breakpoint]] # Contains the current file var curr_file = "" # Aliases hashmap (maps an alias to a variable name) var aliases = new HashMap[String, String] # Set containing all the traced variables and their related frame private var traces = new HashSet[TraceObject] # Map containing all the positions for the positions of the arguments traced # In a function call private var fun_call_arguments_positions = new HashMap[Int, TraceObject] # Triggers the remapping of a trace object in the local context after a function call var aftermath = false # Used to prevent the case when the body of the function called is empty # If it is not, then, the remapping won't be happening var frame_count_aftermath = 1 # Auto continues the execution until the end or until an error is encountered var autocontinue = false ####################################################################### ## Execution of statement function ## ####################################################################### # Main loop, every call to a debug command is done here redef fun stmt(n: nullable AExpr) do if n == null then return var frame = self.frame var old = frame.current_node frame.current_node = n if not self.autocontinue then if not n isa ABlockExpr then steps_fun_call(n) breakpoint_check(n) check_funcall_and_traced_args(n) remap(n) check_if_vars_are_traced(n) end end n.stmt(self) frame.current_node = old end # Encpasulates the behaviour for step over/out private fun steps_fun_call(n: AExpr) do if self.stop_after_step_over_trigger then if self.frames.length <= self.step_stack_count then n.debug("Execute stmt {n.to_s}") while process_debug_command(gets) do end end else if self.stop_after_step_out_trigger then if frames.length < self.step_stack_count then n.debug("Execute stmt {n.to_s}") while process_debug_command(gets) do end end else if step_in_trigger then n.debug("Execute stmt {n.to_s}") while process_debug_command(gets) do end end end # Checks if a breakpoint is encountered, and launches the debugging prompt if true private fun breakpoint_check(n: AExpr) do var currFileNameSplit = self.frame.current_node.location.file.filename.to_s.split_with("/") self.curr_file = currFileNameSplit[currFileNameSplit.length-1] var breakpoint = find_breakpoint(curr_file, n.location.line_start) if breakpoints.keys.has(curr_file) and breakpoint != null then breakpoint.check_in if not breakpoint.is_valid then remove_breakpoint(curr_file, n.location.line_start) end n.debug("Execute stmt {n.to_s}") while process_debug_command(gets) do end end end # Check if a variable of current expression is traced # Then prints and/or breaks for command prompt private fun check_if_vars_are_traced(n: AExpr) do var identifiers_in_instruction = get_identifiers_in_current_instruction(n.location.text) for i in identifiers_in_instruction do var variable = seek_variable(i, frame) for j in self.traces do if j.is_variable_traced_in_frame(i, frame) then n.debug("Traced variable {i} used") if j.break_on_encounter then while process_debug_command(gets) do end break end end end end # Function remapping all the traced objects to match their name in the local context private fun remap(n: AExpr) do if self.aftermath then # Trace every argument variable pre-specified if self.frame_count_aftermath < frames.length and fun_call_arguments_positions.length > 0 then var ids_in_fun_def = get_identifiers_in_current_instruction(get_function_arguments(frame.mpropdef.location.text)) for i in fun_call_arguments_positions.keys do self.fun_call_arguments_positions[i].add_frame_variable(frame, ids_in_fun_def[i]) end end self.aftermath = false end end # If the current instruction is a function call # We analyse its signature and the position of traced arguments if the call # For future remapping when inside the function private fun check_funcall_and_traced_args(n: AExpr) do # If we have a function call, we need to see if any of the arguments is traced (including the caller) # if it is, next time we face an instruction, we'll trace the local version on the traced variable in the next frame if n isa ACallExpr then self.aftermath = true self.frame_count_aftermath = frames.length fun_call_arguments_positions.clear var fun_arguments = get_identifiers_in_current_instruction(get_function_arguments(n.location.text)) for i in self.traces do for j in [0 .. fun_arguments.length - 1] do if i.is_variable_traced_in_frame(fun_arguments[j],frame) then fun_call_arguments_positions[j] = i end end end end end ####################################################################### ## Processing commands functions ## ####################################################################### # Takes a user command as a parameter # # Returns a boolean value, representing whether or not to # continue reading commands from the console input fun process_debug_command(command:String): Bool do # For lisibility print "\n" # Kills the current program if command == "kill" then abort # Step-out command else if command == "finish" then return step_out # Step-in command else if command == "s" then return step_in # Step-over command else if command == "n" then return step_over # Continues execution until the end else if command == "c" then return continue_exec else var parts_of_command = command.split_with(' ') # Shows the value of a variable in the current frame if parts_of_command[0] == "p" or parts_of_command[0] == "print" then print_command(parts_of_command) # Places a breakpoint on line x of file y else if parts_of_command[0] == "break" or parts_of_command[0] == "b" then process_place_break_fun(parts_of_command) # Places a temporary breakpoint on line x of file y else if parts_of_command[0] == "tbreak" and (parts_of_command.length == 2 or parts_of_command.length == 3) then process_place_tbreak_fun(parts_of_command) # Removes a breakpoint on line x of file y else if parts_of_command[0] == "d" or parts_of_command[0] == "delete" then process_remove_break_fun(parts_of_command) # Sets an alias for a variable else if parts_of_command.length == 3 and parts_of_command[1] == "as" then add_alias(parts_of_command[0], parts_of_command[2]) # Modifies the value of a variable in the current frame else if parts_of_command.length >= 3 and parts_of_command[1] == "=" then process_mod_function(parts_of_command) # Traces the modifications on a variable else if parts_of_command.length >= 2 and parts_of_command[0] == "trace" then process_trace_command(parts_of_command) # Untraces the modifications on a variable else if parts_of_command.length == 2 and parts_of_command[0] == "untrace" then process_untrace_command(parts_of_command) # Lists all the commands available else list_commands end end return true end ####################################################################### ## Processing specific command functions ## ####################################################################### # Sets the flags to step-over an instruction in the current file fun step_over: Bool do self.step_stack_count = frames.length self.stop_after_step_over_trigger = true self.stop_after_step_out_trigger = false self.step_in_trigger = false return false end #Sets the flags to step-out of a function fun step_out: Bool do self.stop_after_step_over_trigger = false self.stop_after_step_out_trigger = true self.step_in_trigger = false self.step_stack_count = frames.length return false end # Sets the flags to step-in an instruction fun step_in: Bool do self.step_in_trigger = true self.stop_after_step_over_trigger = false self.stop_after_step_out_trigger = false return false end # Sets the flags to continue execution fun continue_exec: Bool do self.stop_after_step_over_trigger = false self.stop_after_step_out_trigger = false self.step_in_trigger = false return false end # Prints the demanded variable in the command # # The name of the variable in in position 1 of the array 'parts_of_command' fun print_command(parts_of_command: Array[String]) do if parts_of_command[1] == "*" then var map_of_instances = frame.map var keys = map_of_instances.iterator print "Variables collection : \n" for instance in map_of_instances.keys do print "Variable {instance.to_s}, Instance {map_of_instances[instance].to_s}" end print "\nEnd of current instruction \n" else if parts_of_command[1] == "stack" then print self.stack_trace else if parts_of_command[1].has('[') and parts_of_command[1].has(']') then process_array_command(parts_of_command) else var instance = seek_variable(get_real_variable_name(parts_of_command[1]), frame) if instance != null then print_instance(instance) else print "Cannot find variable {parts_of_command[1]}" end end end # Processes the input string to know where to put a breakpoint fun process_place_break_fun(parts_of_command: Array[String]) do var bp = get_breakpoint_from_command(parts_of_command) if bp != null then place_breakpoint(bp) else list_commands end end # Returns a breakpoint containing the informations stored in the command fun get_breakpoint_from_command(parts_of_command: Array[String]): nullable Breakpoint do if parts_of_command[1].is_numeric then return new Breakpoint(parts_of_command[1].to_i, curr_file) else if parts_of_command.length >= 3 and parts_of_command[2].is_numeric then return new Breakpoint(parts_of_command[2].to_i, parts_of_command[1]) else return null end end # Processes the command of removing a breakpoint on specified line and file fun process_remove_break_fun(parts_of_command: Array[String]) do if parts_of_command[1].is_numeric then remove_breakpoint(self.curr_file, parts_of_command[1].to_i) else if parts_of_command.length >= 3 and parts_of_command[2].is_numeric then remove_breakpoint(parts_of_command[1], parts_of_command[2].to_i) else list_commands end end # Processes an array print command fun process_array_command(parts_of_command: Array[String]) do var index_of_first_brace = parts_of_command[1].index_of('[') var variable_name = get_real_variable_name(parts_of_command[1].substring(0,index_of_first_brace)) var braces = parts_of_command[1].substring_from(index_of_first_brace) var indexes = remove_braces(braces) var index_array = new Array[Array[Int]] if indexes != null then for index in indexes do var temp_indexes_array = process_index(index) if temp_indexes_array != null then index_array.push(temp_indexes_array) #print index_array.last end end end var instance = seek_variable(variable_name, frame) if instance != null then print_nested_collection(instance, index_array, 0, variable_name, "") else print "Cannot find variable {variable_name}" end end # Processes the modification function to modify a variable dynamically # # Command of type variable = value fun process_mod_function(parts_of_command: Array[String]) do parts_of_command[0] = get_real_variable_name(parts_of_command[0]) var parts_of_variable = parts_of_command[0].split_with(".") if parts_of_variable.length > 1 then var last_part = parts_of_variable.pop var first_part = parts_of_command[0].substring(0,parts_of_command[0].length - last_part.length - 1) var papa = seek_variable(first_part, frame) if papa != null and papa isa MutableInstance then var attribute = get_attribute_in_mutable_instance(papa, last_part) if attribute != null then modify_argument_of_complex_type(papa, attribute, parts_of_command[2]) end end else var target = seek_variable(parts_of_variable[0], frame) if target != null then modify_in_frame(target, parts_of_command[2]) end end end # Processes the untrace variable command # # Command pattern : "untrace variable" fun process_untrace_command(parts_of_command: Array[String]) do var variable_name = get_real_variable_name(parts_of_command[1]) if untrace_variable(variable_name) then print "Untraced variable {parts_of_command[1]}" else print "{parts_of_command[1]} is not traced" end end # Processes the trace variable command # # Command pattern : "trace variable [break/print]" fun process_trace_command(parts_of_command: Array[String]) do var variable_name = get_real_variable_name(parts_of_command[1]) var breaker:Bool if seek_variable(variable_name, frame) == null then print "Cannot find a variable called {parts_of_command[1]}" return end if parts_of_command.length == 3 then if parts_of_command[2] == "break" then breaker = true else breaker = false end else breaker = false end trace_variable(variable_name, breaker) print "Successfully tracing {parts_of_command[1]}" end ####################################################################### ## Trace Management functions ## ####################################################################### # Effectively untraces the variable called *variable_name* # # Returns true if the variable exists, false otherwise private fun untrace_variable(variable_name: String): Bool do var to_remove: nullable TraceObject = null for i in self.traces do if i.is_variable_traced_in_frame(variable_name, frame) then to_remove = i end end if to_remove != null then self.traces.remove(to_remove) return true else return false end end # Effectively traces the variable *variable_name* either in print or break mode depending on the value of breaker (break if true, print if false) # private fun trace_variable(variable_name: String, breaker: Bool) do for i in self.traces do if i.is_variable_traced_in_frame(variable_name, frame) then print "This variable is already traced" return end end var trace_object: TraceObject if breaker then trace_object = new TraceObject(true) else trace_object = new TraceObject(false) end # We trace the current variable found for the current frame trace_object.add_frame_variable(self.frame, variable_name) var position_of_variable_in_arguments = get_position_of_variable_in_arguments(frame, variable_name) # Start parsing the frames starting with the parent of the current one, until the highest # When the variable traced is declared locally, the loop stops for i in [1 .. frames.length-1] do # If the variable was reported to be an argument of the previous frame if position_of_variable_in_arguments != -1 then var local_name = get_identifiers_in_current_instruction(get_function_arguments(frames[i].current_node.location.text))[position_of_variable_in_arguments] position_of_variable_in_arguments = get_position_of_variable_in_arguments(frames[i], local_name) trace_object.add_frame_variable(frames[i], local_name) else break end end self.traces.add(trace_object) end # If the variable *variable_name* is an argument of the function being executed in the frame *frame* # The function returns its position in the arguments # Else, it returns -1 private fun get_position_of_variable_in_arguments(frame: Frame, variable_name: String): Int do var identifiers = get_identifiers_in_current_instruction(get_function_arguments(frame.mpropdef.location.text)) for i in [0 .. identifiers.length-1] do # If the current traced variable is an argument of the current function, we trace its parent (at least) if identifiers[i] == variable_name then return i end return -1 end # Gets all the identifiers of an instruction (uses the rules of Nit as of Mar 05 2013) # fun get_identifiers_in_current_instruction(instruction: AbstractString): Array[String] do var result_array = new Array[String] var instruction_buffer = new Buffer var trigger_char_escape = false var trigger_string_escape = false var trigger_concat_in_string = false for i in instruction do if trigger_char_escape then if i == '\'' then trigger_char_escape = false else if trigger_string_escape then if i == '{' then trigger_concat_in_string = true trigger_string_escape = false else if i == '\"' then trigger_string_escape = false else if i.is_alphanumeric or i == '_' then instruction_buffer.add(i) else if i == '.' then if instruction_buffer.is_numeric or (instruction_buffer[0] >= 'A' and instruction_buffer[0] <= 'Z') then instruction_buffer.clear else result_array.push(instruction_buffer.to_s) instruction_buffer.add(i) end else if i == '\'' then trigger_char_escape = true else if i == '\"' then trigger_string_escape = true else if i == '}' then trigger_concat_in_string = false trigger_string_escape = true else if instruction_buffer.length > 0 and not instruction_buffer.is_numeric and not (instruction_buffer[0] >= 'A' and instruction_buffer[0] <= 'Z') then result_array.push(instruction_buffer.to_s) instruction_buffer.clear end end end if instruction_buffer.length > 0 and not instruction_buffer.is_numeric and not (instruction_buffer[0] >= 'A' and instruction_buffer[0] <= 'Z') then result_array.push(instruction_buffer.to_s) return result_array end # Takes a function call or declaration and strips all but the arguments # fun get_function_arguments(function: AbstractString): String do var buf = new Buffer var trigger_copy = false for i in function do if i == ')' then break if trigger_copy then buf.add(i) if i == '(' then trigger_copy = true end return buf.to_s end ####################################################################### ## Alias management functions ## ####################################################################### # Adds a new alias to the tables fun add_alias(var_represented: String, alias: String) do self.aliases[alias] = var_represented end # Gets the real name of a variable hidden by an alias fun get_variable_name_by_alias(alias: String): nullable String do if self.aliases.keys.has(alias) then return self.aliases[alias] end return null end # Gets the variable named by name, whether it is an alias or not fun get_real_variable_name(name: String): String do var explode_string = name.split_with(".") var final_string = new Buffer for i in explode_string do var alias_resolved = get_variable_name_by_alias(i) if alias_resolved != null then final_string.append(get_real_variable_name(alias_resolved)) else final_string.append(i) end final_string.append(".") end return final_string.substring(0,final_string.length-1).to_s end ####################################################################### ## Print functions ## ####################################################################### # Prints an object instance and its attributes if it has some # # If it is a primitive type, its value is directly printed fun print_instance(instance: Instance) do if instance isa MutableInstance then var attributes = instance.attributes print "Object : {instance}" for current_attribute in attributes.keys do print "Attribute : {current_attribute.to_s} \nValeur : {attributes[current_attribute].to_s}" end else print "Found variable {instance}" end end # Prints the attributes demanded in a SequenceRead # Used recursively to print nested collections fun print_nested_collection(instance: Instance, indexes: Array[Array[Int]], depth: Int, variable_name: String, depth_string: String) do var collection: nullable SequenceRead[Object] = null var real_collection_length: nullable Int = null if instance isa MutableInstance then real_collection_length = get_collection_instance_real_length(instance) collection = get_primary_collection(instance) end if collection != null and real_collection_length != null then for i in indexes[depth] do if i >= 0 and i < real_collection_length then if depth == indexes.length-1 then print "{variable_name}{depth_string}[{i}] = {collection[i]}" else var item_i = collection[i] if item_i isa MutableInstance then print_nested_collection(item_i, indexes, depth+1, variable_name, depth_string+"[{i}]") else print "The item at {variable_name}{depth_string}[{i}] is not a collection" print item_i end end else print "Out of bounds exception : i = {i} and collection_length = {real_collection_length.to_s}" if i < 0 then continue else if i >= real_collection_length then break end end end else if collection == null then print "Cannot find {variable_name}{depth_string}" else if real_collection_length != null then print "Cannot find attribute length in {instance}" else print "Unknown error." abort end end end ####################################################################### ## Variable Exploration functions ## ####################################################################### # Seeks a variable from the current frame called 'variable_path', can introspect complex objects using function get_variable_in_mutable_instance private fun seek_variable(variable_path: String, frame: Frame): nullable Instance do var full_variable = variable_path.split_with(".") var full_variable_iterator = full_variable.iterator var first_instance = get_variable_in_frame(full_variable_iterator.item, frame) if first_instance == null then return null if full_variable.length <= 1 then return first_instance full_variable_iterator.next if not (first_instance isa MutableInstance and full_variable_iterator.is_ok) then return null return get_variable_in_mutable_instance(first_instance, full_variable_iterator) end # Gets a variable 'variable_name' contained in the frame 'frame' private fun get_variable_in_frame(variable_name: String, frame: Frame): nullable Instance do if variable_name == "self" then if frame.arguments.length >= 1 then return frame.arguments.first end var map_of_instances = frame.map for key in map_of_instances.keys do if key.to_s == variable_name then return map_of_instances[key] end end return null end # Gets an attribute 'attribute_name' contained in variable 'variable' fun get_attribute_in_mutable_instance(variable: MutableInstance, attribute_name: String): nullable MAttribute do var map_of_attributes = variable.attributes for key in map_of_attributes.keys do if key.to_s.substring_from(1) == attribute_name then return key end end return null end # Recursive function, returns the variable described by 'total_chain' fun get_variable_in_mutable_instance(variable: MutableInstance, iterator: Iterator[String]): nullable Instance do var attribute = get_attribute_in_mutable_instance(variable, iterator.item) if attribute == null then return null iterator.next if iterator.is_ok then var new_variable = variable.attributes[attribute] if new_variable isa MutableInstance then return get_variable_in_mutable_instance(new_variable, iterator) else return null end else return variable.attributes[attribute] end end ####################################################################### ## Array exploring functions ## ####################################################################### # Gets the length of a collection # Used by the debugger, else if we call Collection.length, it returns the capacity instead fun get_collection_instance_real_length(collection: MutableInstance): nullable Int do var collection_length_attribute = get_attribute_in_mutable_instance(collection, "length") var real_collection_length: nullable Int = null if collection_length_attribute != null then var primitive_length_instance = collection.attributes[collection_length_attribute] if primitive_length_instance isa PrimitiveInstance[Int] then return primitive_length_instance.val end end return null end # Processes the indexes of a print array call # Returns an array containing all the indexes demanded fun process_index(index_string: String): nullable Array[Int] do var from_end_index = index_string.index_of('.') var to_start_index = index_string.last_index_of('.') if from_end_index != -1 and to_start_index != -1 then var index_from_string = index_string.substring(0,from_end_index) var index_to_string = index_string.substring_from(to_start_index+1) if index_from_string.is_numeric and index_to_string.is_numeric then var result_array = new Array[Int] var index_from = index_from_string.to_i var index_to = index_to_string.to_i for i in [index_from..index_to] do result_array.push(i) end return result_array end else if index_string.is_numeric then var result_array = new Array[Int] result_array.push(index_string.to_i) return result_array else return null end end return null end # Gets a collection in a MutableInstance fun get_primary_collection(container: MutableInstance): nullable SequenceRead[Object] do var items_of_array = get_attribute_in_mutable_instance(container, "items") if items_of_array != null then var array = container.attributes[items_of_array] if array isa PrimitiveInstance[Object] then var sequenceRead_final = array.val if sequenceRead_final isa SequenceRead[Object] then return sequenceRead_final end end end return null end # Removes the braces '[' ']' in a print array command # Returns an array containing their content fun remove_braces(braces: String): nullable Array[String] do var buffer = new Buffer var result_array = new Array[String] var number_of_opening_brackets = 0 var number_of_closing_brackets = 0 var last_was_opening_bracket = false for i in braces do if i == '[' then if last_was_opening_bracket then return null end number_of_opening_brackets += 1 last_was_opening_bracket = true else if i == ']' then if not last_was_opening_bracket then return null end result_array.push(buffer.to_s) buffer.clear number_of_closing_brackets += 1 last_was_opening_bracket = false else if i.is_numeric or i == '.' then buffer.append(i.to_s) else if not i == ' ' then return null end end if number_of_opening_brackets != number_of_closing_brackets then return null end return result_array end ####################################################################### ## Breakpoint placing functions ## ####################################################################### # Places a breakpoint on line 'line_to_break' for file 'file_to_break' fun place_breakpoint(breakpoint: Breakpoint) do if not self.breakpoints.keys.has(breakpoint.file) then self.breakpoints[breakpoint.file] = new HashSet[Breakpoint] end if find_breakpoint(breakpoint.file, breakpoint.line) == null then self.breakpoints[breakpoint.file].add(breakpoint) print "Breakpoint added on line {breakpoint.line} for file {breakpoint.file}" else print "Breakpoint already present on line {breakpoint.line} for file {breakpoint.file}" end end #Places a breakpoint that will trigger once and be destroyed afterwards fun process_place_tbreak_fun(parts_of_command: Array[String]) do var bp = get_breakpoint_from_command(parts_of_command) if bp != null then bp.set_max_breaks(1) place_breakpoint(bp) else list_commands end end ####################################################################### ## Breakpoint removing functions ## ####################################################################### # Removes a breakpoint on line 'line_to_break' for file 'file_to_break' fun remove_breakpoint(file_to_break: String, line_to_break: Int) do if self.breakpoints.keys.has(file_to_break) then var bp = find_breakpoint(file_to_break, line_to_break) if bp != null then self.breakpoints[file_to_break].remove(bp) print "Breakpoint removed on line {line_to_break} for file {file_to_break}" return end end print "No breakpoint existing on line {line_to_break} for file {file_to_break}" end ####################################################################### ## Breakpoint searching functions ## ####################################################################### # Finds a breakpoint for 'file' and 'line' in the class HashMap fun find_breakpoint(file: String, line: Int): nullable Breakpoint do if self.breakpoints.keys.has(file) then for i in self.breakpoints[file] do if i.line == line then return i end end end return null end ####################################################################### ## Runtime modification functions ## ####################################################################### # Modifies the value of a variable contained in a frame fun modify_in_frame(variable: Instance, value: String) do var new_variable = get_variable_of_type_with_value(variable.mtype.to_s, value) if new_variable != null then var keys = frame.map.keys for key in keys do if frame.map[key] == variable then frame.map[key] = new_variable end end end end # Modifies the value of a variable contained in a MutableInstance fun modify_argument_of_complex_type(papa: MutableInstance, attribute: MAttribute, value: String) do var final_variable = papa.attributes[attribute] var type_of_variable = final_variable.mtype.to_s var new_variable = get_variable_of_type_with_value(type_of_variable, value) if new_variable != null then papa.attributes[attribute] = new_variable end end ####################################################################### ## Variable generator functions ## ####################################################################### # Returns a new variable of the type 'type_of_variable' with a value of 'value' fun get_variable_of_type_with_value(type_of_variable: String, value: String): nullable Instance do if type_of_variable == "Int" then return get_int(value) else if type_of_variable == "Float" then return get_float(value) else if type_of_variable == "Bool" then return get_bool(value) else if type_of_variable == "Char" then return get_char(value) end return null end # Returns a new int instance with value 'value' fun get_int(value: String): nullable Instance do if value.is_numeric then return int_instance(value.to_i) else return null end end # Returns a new float instance with value 'value' fun get_float(value:String): nullable Instance do if value.is_numeric then return float_instance(value.to_f) else return null end end # Returns a new char instance with value 'value' fun get_char(value: String): nullable Instance do if value.length >= 1 then return char_instance(value[0]) else return null end end # Returns a new bool instance with value 'value' fun get_bool(value: String): nullable Instance do if value.to_lower == "true" then return self.true_instance else if value.to_lower == "false" then return self.false_instance else print "Invalid value, a boolean must be set at \"true\" or \"false\"" return null end end ####################################################################### ## Command listing function ## ####################################################################### # Lists the commands available when using the debugger fun list_commands do print "\nCommand not recognized\n" print "Commands accepted : \n" print "[break/b] line : Adds a breakpoint on line *line_nb* of the current file\n" print "[break/b] file_name line_nb : Adds a breakpoint on line *line_nb* of file *file_name* \n" print "[p/print] variable : [p/print] * shows the status of all the variables\n" print "[p/print] variable[i] : Prints the value of the variable contained at position *i* in SequenceRead collection *variable*\n" print "[p/print] variable[i..j]: Prints the value of all the variables contained between positions *i* and *j* in SequenceRead collection *variable*\n" print "[p/print] stack: Prints a stack trace at current instruction\n" print "Note : The arrays can be multi-dimensional (Ex : variable[i..j][k] will print all the values at position *k* of all the SequenceRead collections contained between positions *i* and *j* in SequenceRead collection *variable*)\n" print "s : steps in on the current function\n" print "n : steps-over the current instruction\n" print "finish : steps out of the current function\n" print "variable as alias : Adds an alias called *alias* for the variable *variable*" print "An alias can reference another alias\n" print "variable = value : Sets the value of *variable* to *value*\n" print "[d/delete] line_nb : Removes a breakpoint on line *line_nb* of the current file \n" print "[d/delete] file_name line_nb : Removes a breakpoint on line *line_nb* of file *file_name* \n" print "trace variable_name [break/print] : Traces the uses of the variable you chose to trace by printing the statement it appears in or by breaking on each use." print "untrace variable_name : Removes the trace on the variable you chose to trace earlier in the program" print "kill : kills the current program (Exits with an error and stack trace)\n" end end # Traces the modifications of an object linked to a certain frame private class TraceObject # Map of the local names bound to a frame var trace_map: HashMap[Frame, String] # Decides if breaking or printing statement when the variable is encountered var break_on_encounter: Bool init(break_on_encounter: Bool) do trace_map = new HashMap[Frame, String] self.break_on_encounter = break_on_encounter end # Adds the local alias for a variable and the frame bound to it fun add_frame_variable(frame: Frame, variable_name: String) do self.trace_map[frame] = variable_name end # Checks if the prompted variable is traced in the specified frame fun is_variable_traced_in_frame(variable_name: String, frame: Frame): Bool do if self.trace_map.has_key(frame) then if self.trace_map[frame] == variable_name then return true end end return false end end redef class ANode # Breaks automatically when encountering an error # Permits the injunction of commands before crashing redef private fun fatal(v: NaiveInterpreter, message: String) do if v isa Debugger then print "An error was encountered, the program will stop now." self.debug(message) while v.process_debug_command(gets) do end end super end end