# This file is part of NIT ( http://www.nitlanguage.org ). # # Copyright 2012 Jean Privat # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # Load nit source files and build the associated model # # FIXME better doc # # FIXME split this module into submodules # FIXME add missing error checks module modelbuilder import parser import model import poset import opts import toolcontext import phase private import more_collections ### redef class ToolContext # Option --path readable var _opt_path: OptionArray = new OptionArray("Set include path for loaders (may be used more than once)", "-I", "--path") # Option --only-metamodel readable var _opt_only_metamodel: OptionBool = new OptionBool("Stop after meta-model processing", "--only-metamodel") # Option --only-parse readable var _opt_only_parse: OptionBool = new OptionBool("Only proceed to parse step of loaders", "--only-parse") redef init do super option_context.add_option(opt_path, opt_only_parse, opt_only_metamodel) end fun modelbuilder: ModelBuilder do return modelbuilder_real.as(not null) private var modelbuilder_real: nullable ModelBuilder = null end # A model builder knows how to load nit source files and build the associated model class ModelBuilder # The model where new modules, classes and properties are added var model: Model # The toolcontext used to control the interaction with the user (getting options and displaying messages) var toolcontext: ToolContext # Run phases on all loaded modules fun run_phases do var mmodules = model.mmodules.to_a model.mmodule_importation_hierarchy.sort(mmodules) var nmodules = new Array[AModule] for mm in mmodules do nmodules.add(mmodule2nmodule[mm]) end toolcontext.run_phases(nmodules) if toolcontext.opt_only_metamodel.value then self.toolcontext.info("*** ONLY METAMODEL", 1) exit(0) end end # Instantiate a modelbuilder for a model and a toolcontext # Important, the options of the toolcontext must be correctly set (parse_option already called) init(model: Model, toolcontext: ToolContext) do self.model = model self.toolcontext = toolcontext assert toolcontext.modelbuilder_real == null toolcontext.modelbuilder_real = self # Setup the paths value paths.append(toolcontext.opt_path.value) var path_env = "NIT_PATH".environ if not path_env.is_empty then paths.append(path_env.split_with(':')) end path_env = "NIT_DIR".environ if not path_env.is_empty then var libname = "{path_env}/lib" if libname.file_exists then paths.add(libname) end var libname = "{sys.program_name.dirname}/../lib" if libname.file_exists then paths.add(libname.simplify_path) end # Load a bunch of modules. # `modules' can contains filenames or module names. # Imported modules are automatically loaded and modelized. # The result is the corresponding model elements. # Errors and warnings are printed with the toolcontext. # # Note: class and property model element are not analysed. fun parse(modules: Sequence[String]): Array[MModule] do var time0 = get_time # Parse and recursively load self.toolcontext.info("*** PARSE ***", 1) var mmodules = new Array[MModule] for a in modules do var nmodule = self.load_module(null, a) if nmodule == null then continue # Skip error mmodules.add(nmodule.mmodule.as(not null)) end var time1 = get_time self.toolcontext.info("*** END PARSE: {time1-time0} ***", 2) self.toolcontext.check_errors if toolcontext.opt_only_parse.value then self.toolcontext.info("*** ONLY PARSE...", 1) exit(0) end return mmodules end # Return a class named `name' visible by the module `mmodule'. # Visibility in modules is correctly handled. # If no such a class exists, then null is returned. # If more than one class exists, then an error on `anode' is displayed and null is returned. # FIXME: add a way to handle class name conflict fun try_get_mclass_by_name(anode: ANode, mmodule: MModule, name: String): nullable MClass do var classes = model.get_mclasses_by_name(name) if classes == null then return null end var res: nullable MClass = null for mclass in classes do if not mmodule.in_importation <= mclass.intro_mmodule then continue if not mmodule.is_visible(mclass.intro_mmodule, mclass.visibility) then continue if res == null then res = mclass else error(anode, "Ambigous class name '{name}'; conflict between {mclass.full_name} and {res.full_name}") return null end end return res end # Return a property named `name' on the type `mtype' visible in the module `mmodule'. # Visibility in modules is correctly handled. # Protected properties are returned (it is up to the caller to check and reject protected properties). # If no such a property exists, then null is returned. # If more than one property exists, then an error on `anode' is displayed and null is returned. # FIXME: add a way to handle property name conflict fun try_get_mproperty_by_name2(anode: ANode, mmodule: MModule, mtype: MType, name: String): nullable MProperty do var props = self.model.get_mproperties_by_name(name) if props == null then return null end var cache = self.try_get_mproperty_by_name2_cache[mmodule, mtype, name] if cache != null then return cache var res: nullable MProperty = null var ress: nullable Array[MProperty] = null for mprop in props do if not mtype.has_mproperty(mmodule, mprop) then continue if not mmodule.is_visible(mprop.intro_mclassdef.mmodule, mprop.visibility) then continue if res == null then res = mprop else var restype = res.intro_mclassdef.bound_mtype var mproptype = mprop.intro_mclassdef.bound_mtype if restype.is_subtype(mmodule, null, mproptype) then # we keep res else if mproptype.is_subtype(mmodule, null, restype) then res = mprop else if ress == null then ress = new Array[MProperty] ress.add(mprop) end end end if ress != null then var restype = res.intro_mclassdef.bound_mtype for mprop in ress do var mproptype = mprop.intro_mclassdef.bound_mtype if not restype.is_subtype(mmodule, null, mproptype) then self.error(anode, "Ambigous property name '{name}' for {mtype}; conflict between {mprop.full_name} and {res.full_name}") return null end end end self.try_get_mproperty_by_name2_cache[mmodule, mtype, name] = res return res end private var try_get_mproperty_by_name2_cache: HashMap3[MModule, MType, String, nullable MProperty] = new HashMap3[MModule, MType, String, nullable MProperty] # Alias for try_get_mproperty_by_name2(anode, mclassdef.mmodule, mclassdef.mtype, name) fun try_get_mproperty_by_name(anode: ANode, mclassdef: MClassDef, name: String): nullable MProperty do return try_get_mproperty_by_name2(anode, mclassdef.mmodule, mclassdef.bound_mtype, name) end # The list of directories to search for top level modules # The list is initially set with : # * the toolcontext --path option # * the NIT_PATH environment variable # * some heuristics including the NIT_DIR environment variable and the progname of the process # Path can be added (or removed) by the client var paths: Array[String] = new Array[String] # Get a module by its short name; if required, the module is loaded, parsed and its hierarchies computed. # If `mmodule' is set, then the module search starts from it up to the top level (see `paths'); # if `mmodule' is null then the module is searched in the top level only. # If no module exists or there is a name conflict, then an error on `anode' is displayed and null is returned. # FIXME: add a way to handle module name conflict fun get_mmodule_by_name(anode: ANode, mmodule: nullable MModule, name: String): nullable MModule do var origmmodule = mmodule var modules = model.get_mmodules_by_name(name) var tries = new Array[String] var lastmodule = mmodule while mmodule != null do var dirname = mmodule.location.file.filename.dirname # Determine the owner var owner: nullable MModule if dirname.basename("") != mmodule.name then owner = mmodule.direct_owner else owner = mmodule end # First, try the already known nested modules if modules != null then for candidate in modules do if candidate.direct_owner == owner then return candidate end end end # Second, try the directory to find a file var try_file = dirname + "/" + name + ".nit" tries.add try_file if try_file.file_exists then var res = self.load_module(owner, try_file.simplify_path) if res == null then return null # Forward error return res.mmodule.as(not null) end # Third, try if the requested module is itself an owner try_file = dirname + "/" + name + "/" + name + ".nit" if try_file.file_exists then var res = self.load_module(owner, try_file.simplify_path) if res == null then return null # Forward error return res.mmodule.as(not null) end lastmodule = mmodule mmodule = mmodule.direct_owner end if modules != null then for candidate in modules do if candidate.direct_owner == null then return candidate end end end # Look at some known directories var lookpaths = self.paths # Look in the directory of the last module also (event if not in the path) if lastmodule != null then var dirname = lastmodule.location.file.filename.dirname if dirname.basename("") == lastmodule.name then dirname = dirname.dirname end if not lookpaths.has(dirname) then lookpaths = lookpaths.to_a lookpaths.add(dirname) end end var candidate: nullable String = null for dirname in lookpaths do var try_file = (dirname + "/" + name + ".nit").simplify_path tries.add try_file if try_file.file_exists then if candidate == null then candidate = try_file else if candidate != try_file then error(anode, "Error: conflicting module file for {name}: {candidate} {try_file}") end end try_file = (dirname + "/" + name + "/" + name + ".nit").simplify_path if try_file.file_exists then if candidate == null then candidate = try_file else if candidate != try_file then error(anode, "Error: conflicting module file for {name}: {candidate} {try_file}") end end end if candidate == null then if origmmodule != null then error(anode, "Error: cannot find module {name} from {origmmodule}. tried {tries.join(", ")}") else error(anode, "Error: cannot find module {name}. tried {tries.join(", ")}") end return null end var res = self.load_module(mmodule, candidate) if res == null then return null # Forward error return res.mmodule.as(not null) end # Try to load a module using a path. # Display an error if there is a problem (IO / lexer / parser) and return null # Note: usually, you do not need this method, use `get_mmodule_by_name` instead. fun load_module(owner: nullable MModule, filename: String): nullable AModule do if not filename.file_exists then self.toolcontext.error(null, "Error: file {filename} not found.") return null end var x = if owner != null then owner.to_s else "." self.toolcontext.info("load module {filename} in {x}", 2) # Load the file var file = new IFStream.open(filename) var lexer = new Lexer(new SourceFile(filename, file)) var parser = new Parser(lexer) var tree = parser.parse file.close # Handle lexer and parser error var nmodule = tree.n_base if nmodule == null then var neof = tree.n_eof assert neof isa AError error(neof, neof.message) return null end # Check the module name var mod_name = filename.basename(".nit") var decl = nmodule.n_moduledecl if decl == null then #warning(nmodule, "Warning: Missing 'module' keyword") #FIXME: NOT YET FOR COMPATIBILITY else var decl_name = decl.n_name.n_id.text if decl_name != mod_name then error(decl.n_name, "Error: module name missmatch; declared {decl_name} file named {mod_name}") end end # Create the module var mmodule = new MModule(model, owner, mod_name, nmodule.location) nmodule.mmodule = mmodule nmodules.add(nmodule) self.mmodule2nmodule[mmodule] = nmodule build_module_importation(nmodule) return nmodule end # Analysis the module importation and fill the module_importation_hierarchy private fun build_module_importation(nmodule: AModule) do if nmodule.is_importation_done then return nmodule.is_importation_done = true var mmodule = nmodule.mmodule.as(not null) var stdimport = true var imported_modules = new Array[MModule] for aimport in nmodule.n_imports do stdimport = false if not aimport isa AStdImport then continue end var mod_name = aimport.n_name.n_id.text var sup = self.get_mmodule_by_name(aimport.n_name, mmodule, mod_name) if sup == null then continue # Skip error imported_modules.add(sup) var mvisibility = aimport.n_visibility.mvisibility mmodule.set_visibility_for(sup, mvisibility) end if stdimport then var mod_name = "standard" var sup = self.get_mmodule_by_name(nmodule, null, mod_name) if sup != null then # Skip error imported_modules.add(sup) mmodule.set_visibility_for(sup, public_visibility) end end self.toolcontext.info("{mmodule} imports {imported_modules.join(", ")}", 3) mmodule.set_imported_mmodules(imported_modules) end # All the loaded modules var nmodules: Array[AModule] = new Array[AModule] # Register the nmodule associated to each mmodule # FIXME: why not refine the MModule class with a nullable attribute? var mmodule2nmodule: HashMap[MModule, AModule] = new HashMap[MModule, AModule] # Helper function to display an error on a node. # Alias for `self.toolcontext.error(n.hot_location, text)' fun error(n: ANode, text: String) do self.toolcontext.error(n.hot_location, text) end # Helper function to display a warning on a node. # Alias for: `self.toolcontext.warning(n.hot_location, text)' fun warning(n: ANode, text: String) do self.toolcontext.warning(n.hot_location, text) end # Force to get the primitive method named `name' on the type `recv' or do a fatal error on `n' fun force_get_primitive_method(n: ANode, name: String, recv: MType, mmodule: MModule): MMethod do var res = mmodule.try_get_primitive_method(name, recv) if res == null then self.toolcontext.fatal_error(n.hot_location, "Fatal Error: {recv} must have a property named {name}.") abort end return res end end redef class AModule # The associated MModule once build by a `ModelBuilder' var mmodule: nullable MModule # Flag that indicate if the importation is already completed var is_importation_done: Bool = false end redef class AVisibility # The visibility level associated with the AST node class fun mvisibility: MVisibility is abstract end redef class AIntrudeVisibility redef fun mvisibility do return intrude_visibility end redef class APublicVisibility redef fun mvisibility do return public_visibility end redef class AProtectedVisibility redef fun mvisibility do return protected_visibility end redef class APrivateVisibility redef fun mvisibility do return private_visibility end