# This file is part of NIT ( http://www.nitlanguage.org ). # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # Support to generate and otherwise manipulate Nit code module gen_nit import template redef class Sys # Reserved keywords in the Nit language var keywords: Set[String] is lazy do return new HashSet[String].from([ "abort", "abstract", "and", "assert", "break", "class", "continue", "do", "else", "end", "enum", "extern", "false", "implies", "import", "init", "interface", "intrude", "if", "in", "is", "isa", "isset", "for", "label", "loop", "module", "new", "not", "null", "nullable", "or", "package", "private", "protected", "public", "return", "self", "super", "then", "true", "type", "var", "while"]) # Top-level methods from the `Object` class # # This is a non-exaustive list that targets conflict-prone names. var methods_in_object: Array[String] is lazy do return [ "class_name", "get_time", "hash", "inspect", "inspect_head", "is_same_type", "is_same_instance", "object_id", "output", "output_class_name", "sys", "to_s"] # Methods in the `Pointer` class # # This is a non-exaustive list that targets conflict-prone names. var methods_in_pointer: Array[String] is lazy do return methods_in_object + [ "free"] end # Template of a Nit module to generate Nit code class NitModule super Template # Header on top of the module, usually the documentation var header: nullable Writable = null is writable # The module's name var name: Writable is writable # Annotations on the module declaration var annotations = new Array[Writable] # Importation declarations # # Accepts two formats: # * Module name only, short or qualified: `json`, `gamnit::flat`, etc. # * Full importation declaration: `import json`, `private import gamnit::flat`, etc. var imports = new Set[Writable] # Main content of this module var content = new Array[Writable] redef fun rendering do var header = header if header != null then add header var name = name if annotations.is_empty then add "module {name}\n\n" else add "module {name} is\n" for annotation in annotations do add "\t{annotation}\n" add "end\n\n" end for i in imports do if i.to_s.has("import ") then add i else add "import " add i end add "\n" end add "\n" for l in content do add l add "\n" end end end