# This file is part of NIT ( http://www.nitlanguage.org ). # # Copyright 2011-2014 Alexis Laferrière # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # Base of the _app.nit_ framework, defines `App` module app_base is new_annotation app_name new_annotation app_namespace new_annotation app_version end # App subclasses are cross-platform applications # # This class is refined by platform modules and so # App can be specialized directly in the user application code. class App super AppComponent protected init do end # Starts the internal setup of graphical and other stuff # Is called just before run fun setup do end # Main entry point of your application fun run do end end # An element of an application that is notified of the application life cycle # # Most users of _app.nit_ need only to implement `on_create` to setup the application. # # On mobile devices, the application can be stopped a anytime when another application takes the foreground. # Implement the callbacks `on_save_state` and `on_load_state` to keep the state of the application between execution, # for an illusion of continuous execution. abstract class AppComponent # The application is being created # # You should build the UI at this time. fun on_create do end # The application is starting or restarting, it is visible to the user fun on_start do end # The application enters the active state, it is in the foreground and interactive fun on_resume do end # The application leaves the active state but is still partially visible # # It may still be visible in the background. # It may then go back to `on_resume` or `on_stop`. fun on_pause do end # The application is completely hidden from the user # # It may then be destroyed (`on_destroy`) or go back to `on_start`. fun on_stop do end # The application is being destroyed fun on_destroy do end # The application may be destroyed soon, save its state for a future `on_restore_state` fun on_save_state do end # The application is launching, restore its state from a previous `on_save_state` fun on_restore_state do end end # Print a warning fun print_warning(object: Object) do sys.stderr.write object.to_s sys.stderr.write "\n" end # The running `App` fun app: App do return once new App app.setup app.run