# this file is part of NIT ( http://www.nitlanguage.org ). # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # Handles the drawing of all the game module display import game_logic redef class Ball # Draw `self` onto `display` with image from `assets` fun draw(display: Display, assets: Assets) do display.blit_centered(assets.ball, center.x, center.y) end end redef class Wall # Draw `self` onto `display` with image from `assets` fun draw(display: Display, assets: Assets) do display.blit_rotated(assets.vertical_wall, center.x, center.y, angle) end end redef class Game # Draw all the entities onto `display` fun draw(display: Display, assets: Assets) do display.clear (0.0, 0.0, 0.0) ball.draw(display, assets) for wall in walls do wall.draw(display, assets) end end