# Attributes `var`, used inside concrete and abstract classes, declares attributes. Attributes require a static type and can possibly have an initial value (it may be any kind of expression, even including `self`) ~~~ class Foo var i: Int = 5 fun dec(x: Int) do var k = self.i if k > x then self.i = k - x else self.i = 0 end end ~~~ Note that from an API point of view, there is no way to distinguish the read access of an attribute with a normal method neither to distinguish a write access of an attribute with a setter. Therefore, the read access of an attribute is called a getter while the write access is called a setter. ~~~ var x = foo.bar # Is bar an attribute or a method? foo.bar = y # Is bar an attribute or a setter? # In fact, we do not need to know. ~~~ ## Visibility of Attributes By default, a getter is public and a setter is private. The visibility of getters can be precised with the `private` or `protected` keywords. The visibility of setters can be specified with an additional `writable` keyword. ~~~ class Foo var pub_pri: X protected var pro_pri: X var pub_pub: X is writable private var pri_pro: X is protected writable var pub_pri2: X is private writable # the default end ~~~ ## Redefinition of Attributes Getters and setters of attributes behave like genuine methods that can be inherited and redefined. Getters and setters can also redefine inherited methods. `redef var` declares that the getter is a redefinition while `redef writable` declares that the setter is a redefinition. ~~~ interface Foo fun derp: Int is abstract fun derp=(o: Int) is abstract end class Bar super Foo redef var derp: Int redef writable end class Baz super Bar redef fun derp do ... redef fun derp=(o) do ... end ~~~