# This file is part of NIT ( http://www.nitlanguage.org ). # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # Implementation of `app::assets` module assets import cocoa import app::assets redef class TextAsset redef fun load do # Find file var ns_path = ("assets"/path).to_nsstring var path_in_bundle = asset_path(ns_path) if path_in_bundle.address_is_null then self.error = new Error("TextAsset at '{path}' not found") self.to_s = "" return "" end # Load content var text = asset_content(path_in_bundle) if text.address_is_null then self.error = new Error("Failed to read content of TextAsset at '{path}'") self.to_s = "" return "" end return text.to_s end end private fun asset_path(path: NSString): NSString in "ObjC" `{ return [[NSBundle mainBundle] pathForResource:path ofType:nil]; `} private fun asset_url(path: NSString): NSObject in "ObjC" `{ return [[NSBundle mainBundle] URLForResource:path withExtension:nil]; `} private fun asset_content(path: NSString): NSString in "ObjC" `{ return [NSString stringWithContentsOfFile:path encoding:NSUTF8StringEncoding error:nil]; `}