# This file is part of NIT ( http://www.nitlanguage.org ). # # Copyright 2012 Jean Privat # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # Load nit source files and build the associated model # # FIXME better doc # # FIXME split this module into submodules # FIXME add missing error checks module modelbuilder import parser import model import poset import opts import toolcontext import phase private import more_collections ### redef class ToolContext # Option --path var opt_path: OptionArray = new OptionArray("Set include path for loaders (may be used more than once)", "-I", "--path") # Option --only-metamodel var opt_only_metamodel: OptionBool = new OptionBool("Stop after meta-model processing", "--only-metamodel") # Option --only-parse var opt_only_parse: OptionBool = new OptionBool("Only proceed to parse step of loaders", "--only-parse") # Option --ignore-visibility var opt_ignore_visibility: OptionBool = new OptionBool("Do not check, and produce errors, on visibility issues.", "--ignore-visibility") redef init do super option_context.add_option(opt_path, opt_only_parse, opt_only_metamodel, opt_ignore_visibility) end fun modelbuilder: ModelBuilder do return modelbuilder_real.as(not null) private var modelbuilder_real: nullable ModelBuilder = null # Run `process_mainmodule` on all phases fun run_global_phases(mmodules: Array[MModule]) do assert not mmodules.is_empty var mainmodule if mmodules.length == 1 then mainmodule = mmodules.first else # We need a main module, so we build it by importing all modules mainmodule = new MModule(modelbuilder.model, null, mmodules.first.name, new Location(null, 0, 0, 0, 0)) mainmodule.set_imported_mmodules(mmodules) end for phase in phases_list do if phase.disabled then continue phase.process_mainmodule(mainmodule, mmodules) end end end redef class Phase # Specific action to execute on the whole program. # Called by the `ToolContext::run_global_phases`. # # `mainmodule` is the main module of the program. # It could be an implicit module (called like the first given_mmodules). # # `given_modules` is the list of explicitely requested modules. # from the command-line for instance. # # REQUIRE: `not given_modules.is_empty` # REQUIRE: `(given_modules.length == 1) == (mainmodule == given_modules.first)` # # @toimplement fun process_mainmodule(mainmodule: MModule, given_mmodules: SequenceRead[MModule]) do end end # A model builder knows how to load nit source files and build the associated model class ModelBuilder # The model where new modules, classes and properties are added var model: Model # The toolcontext used to control the interaction with the user (getting options and displaying messages) var toolcontext: ToolContext # Run phases on all loaded modules fun run_phases do var mmodules = model.mmodules.to_a model.mmodule_importation_hierarchy.sort(mmodules) var nmodules = new Array[AModule] for mm in mmodules do nmodules.add(mmodule2nmodule[mm]) end toolcontext.run_phases(nmodules) if toolcontext.opt_only_metamodel.value then self.toolcontext.info("*** ONLY METAMODEL", 1) exit(0) end end # Instantiate a modelbuilder for a model and a toolcontext # Important, the options of the toolcontext must be correctly set (parse_option already called) init(model: Model, toolcontext: ToolContext) do self.model = model self.toolcontext = toolcontext assert toolcontext.modelbuilder_real == null toolcontext.modelbuilder_real = self # Setup the paths value paths.append(toolcontext.opt_path.value) var path_env = "NIT_PATH".environ if not path_env.is_empty then paths.append(path_env.split_with(':')) end var nit_dir = toolcontext.nit_dir if nit_dir != null then var libname = "{nit_dir}/lib" if libname.file_exists then paths.add(libname) end end # Load a bunch of modules. # `modules` can contains filenames or module names. # Imported modules are automatically loaded and modelized. # The result is the corresponding model elements. # Errors and warnings are printed with the toolcontext. # # Note: class and property model element are not analysed. fun parse(modules: Sequence[String]): Array[MModule] do var time0 = get_time # Parse and recursively load self.toolcontext.info("*** PARSE ***", 1) var mmodules = new ArraySet[MModule] for a in modules do var nmodule = self.load_module(a) if nmodule == null then continue # Skip error mmodules.add(nmodule.mmodule.as(not null)) end var time1 = get_time self.toolcontext.info("*** END PARSE: {time1-time0} ***", 2) self.toolcontext.check_errors if toolcontext.opt_only_parse.value then self.toolcontext.info("*** ONLY PARSE...", 1) exit(0) end return mmodules.to_a end # Return a class named `name` visible by the module `mmodule`. # Visibility in modules is correctly handled. # If no such a class exists, then null is returned. # If more than one class exists, then an error on `anode` is displayed and null is returned. # FIXME: add a way to handle class name conflict fun try_get_mclass_by_name(anode: ANode, mmodule: MModule, name: String): nullable MClass do var classes = model.get_mclasses_by_name(name) if classes == null then return null end var res: nullable MClass = null for mclass in classes do if not mmodule.in_importation <= mclass.intro_mmodule then continue if not mmodule.is_visible(mclass.intro_mmodule, mclass.visibility) then continue if res == null then res = mclass else error(anode, "Ambigous class name '{name}'; conflict between {mclass.full_name} and {res.full_name}") return null end end return res end # Return a property named `name` on the type `mtype` visible in the module `mmodule`. # Visibility in modules is correctly handled. # Protected properties are returned (it is up to the caller to check and reject protected properties). # If no such a property exists, then null is returned. # If more than one property exists, then an error on `anode` is displayed and null is returned. # FIXME: add a way to handle property name conflict fun try_get_mproperty_by_name2(anode: ANode, mmodule: MModule, mtype: MType, name: String): nullable MProperty do var props = self.model.get_mproperties_by_name(name) if props == null then return null end var cache = self.try_get_mproperty_by_name2_cache[mmodule, mtype, name] if cache != null then return cache var res: nullable MProperty = null var ress: nullable Array[MProperty] = null for mprop in props do if not mtype.has_mproperty(mmodule, mprop) then continue if not mmodule.is_visible(mprop.intro_mclassdef.mmodule, mprop.visibility) then continue if res == null then res = mprop continue end # Two global properties? # First, special case for init, keep the most specific ones if res isa MMethod and mprop isa MMethod and res.is_init and mprop.is_init then var restype = res.intro_mclassdef.bound_mtype var mproptype = mprop.intro_mclassdef.bound_mtype if mproptype.is_subtype(mmodule, null, restype) then # found a most specific constructor, so keep it res = mprop continue end end # Ok, just keep all prop in the ress table if ress == null then ress = new Array[MProperty] ress.add(res) end ress.add(mprop) end # There is conflict? if ress != null and res isa MMethod and res.is_init then # special case forinit again var restype = res.intro_mclassdef.bound_mtype var ress2 = new Array[MProperty] for mprop in ress do var mproptype = mprop.intro_mclassdef.bound_mtype if not restype.is_subtype(mmodule, null, mproptype) then ress2.add(mprop) else if not mprop isa MMethod or not mprop.is_init then ress2.add(mprop) end end if ress2.is_empty then ress = null else ress = ress2 ress.add(res) end end if ress != null then assert ress.length > 1 var s = new Array[String] for mprop in ress do s.add mprop.full_name self.error(anode, "Ambigous property name '{name}' for {mtype}; conflict between {s.join(" and ")}") end self.try_get_mproperty_by_name2_cache[mmodule, mtype, name] = res return res end private var try_get_mproperty_by_name2_cache: HashMap3[MModule, MType, String, nullable MProperty] = new HashMap3[MModule, MType, String, nullable MProperty] # Alias for try_get_mproperty_by_name2(anode, mclassdef.mmodule, mclassdef.mtype, name) fun try_get_mproperty_by_name(anode: ANode, mclassdef: MClassDef, name: String): nullable MProperty do return try_get_mproperty_by_name2(anode, mclassdef.mmodule, mclassdef.bound_mtype, name) end # The list of directories to search for top level modules # The list is initially set with : # * the toolcontext --path option # * the NIT_PATH environment variable # * `toolcontext.nit_dir` # Path can be added (or removed) by the client var paths: Array[String] = new Array[String] # Like (an used by) `get_mmodule_by_name` but just return the ModulePath private fun search_mmodule_by_name(anode: ANode, mgroup: nullable MGroup, name: String): nullable ModulePath do # First, look in groups var c = mgroup while c != null do var dirname = c.filepath if dirname == null then break # virtual group if dirname.has_suffix(".nit") then break # singleton project # Second, try the directory to find a file var try_file = dirname + "/" + name + ".nit" if try_file.file_exists then var res = self.identify_file(try_file.simplify_path) assert res != null return res end # Third, try if the requested module is itself a group try_file = dirname + "/" + name + "/" + name + ".nit" if try_file.file_exists then var res = self.identify_file(try_file.simplify_path) assert res != null return res end c = c.parent end # Look at some known directories var lookpaths = self.paths # Look in the directory of the group project also (even if not explicitely in the path) if mgroup != null then # path of the root group var dirname = mgroup.mproject.root.filepath if dirname != null then dirname = dirname.join_path("..").simplify_path if not lookpaths.has(dirname) and dirname.file_exists then lookpaths = lookpaths.to_a lookpaths.add(dirname) end end end var candidate = search_module_in_paths(anode.hot_location, name, lookpaths) if candidate == null then if mgroup != null then error(anode, "Error: cannot find module {name} from {mgroup.name}. tried {lookpaths.join(", ")}") else error(anode, "Error: cannot find module {name}. tried {lookpaths.join(", ")}") end return null end return candidate end # Get a module by its short name; if required, the module is loaded, parsed and its hierarchies computed. # If `mgroup` is set, then the module search starts from it up to the top level (see `paths`); # if `mgroup` is null then the module is searched in the top level only. # If no module exists or there is a name conflict, then an error on `anode` is displayed and null is returned. fun get_mmodule_by_name(anode: ANode, mgroup: nullable MGroup, name: String): nullable MModule do var path = search_mmodule_by_name(anode, mgroup, name) if path == null then return null # Forward error var res = self.load_module(path.filepath) if res == null then return null # Forward error return res.mmodule.as(not null) end # Search a module `name` from path `lookpaths`. # If found, the path of the file is returned private fun search_module_in_paths(location: nullable Location, name: String, lookpaths: Collection[String]): nullable ModulePath do var candidate: nullable String = null for dirname in lookpaths do var try_file = (dirname + "/" + name + ".nit").simplify_path if try_file.file_exists then if candidate == null then candidate = try_file else if candidate != try_file then # try to disambiguate conflicting modules var abs_candidate = module_absolute_path(candidate) var abs_try_file = module_absolute_path(try_file) if abs_candidate != abs_try_file then toolcontext.error(location, "Error: conflicting module file for {name}: {candidate} {try_file}") end end end try_file = (dirname + "/" + name + "/" + name + ".nit").simplify_path if try_file.file_exists then if candidate == null then candidate = try_file else if candidate != try_file then # try to disambiguate conflicting modules var abs_candidate = module_absolute_path(candidate) var abs_try_file = module_absolute_path(try_file) if abs_candidate != abs_try_file then toolcontext.error(location, "Error: conflicting module file for {name}: {candidate} {try_file}") end end end end if candidate == null then return null return identify_file(candidate) end # cache for `identify_file` by realpath private var identified_files = new HashMap[String, nullable ModulePath] # Identify a source file # Load the associated project and groups if required private fun identify_file(path: String): nullable ModulePath do # special case for not a nit file if path.file_extension != "nit" then # search in known -I paths var res = search_module_in_paths(null, path, self.paths) if res != null then return res # Found nothins? maybe it is a group... var candidate = null if path.file_exists then var mgroup = get_mgroup(path) if mgroup != null then var owner_path = mgroup.filepath.join_path(mgroup.name + ".nit") if owner_path.file_exists then candidate = owner_path end end if candidate == null then toolcontext.error(null, "Error: cannot find module `{path}`.") return null end path = candidate end # Fast track, the path is already known var pn = path.basename(".nit") var rp = module_absolute_path(path) if identified_files.has_key(rp) then return identified_files[rp] # Search for a group var mgrouppath = path.join_path("..").simplify_path var mgroup = get_mgroup(mgrouppath) if mgroup == null then # singleton project var mproject = new MProject(pn, model) mgroup = new MGroup(pn, mproject, null) # same name for the root group mgroup.filepath = path mproject.root = mgroup toolcontext.info("found project `{pn}` at {path}", 2) end var res = new ModulePath(pn, path, mgroup) mgroup.module_paths.add(res) identified_files[rp] = res return res end # groups by path private var mgroups = new HashMap[String, nullable MGroup] # return the mgroup associated to a directory path # if the directory is not a group null is returned private fun get_mgroup(dirpath: String): nullable MGroup do var rdp = module_absolute_path(dirpath) if mgroups.has_key(rdp) then return mgroups[rdp] end # Hack, a group is determined by: # * the presence of a honomymous nit file # * the fact that the directory is named `src` var pn = rdp.basename(".nit") var mp = dirpath.join_path(pn + ".nit").simplify_path if not mp.file_exists then if pn == "src" then # With a src directory, the group name is the name of the parent directory pn = rdp.dirname.basename("") else return null end end # check parent directory var parentpath = dirpath.join_path("..").simplify_path var parent = get_mgroup(parentpath) var mgroup if parent == null then # no parent, thus new project var mproject = new MProject(pn, model) mgroup = new MGroup(pn, mproject, null) # same name for the root group mproject.root = mgroup toolcontext.info("found project `{mproject}` at {dirpath}", 2) else mgroup = new MGroup(pn, parent.mproject, parent) toolcontext.info("found sub group `{mgroup.full_name}` at {dirpath}", 2) end mgroup.filepath = dirpath mgroups[rdp] = mgroup return mgroup end # Transform relative paths (starting with '../') into absolute paths private fun module_absolute_path(path: String): String do return getcwd.join_path(path).simplify_path end # Try to load a module AST using a path. # Display an error if there is a problem (IO / lexer / parser) and return null fun load_module_ast(filename: String): nullable AModule do if filename.file_extension != "nit" then self.toolcontext.error(null, "Error: file {filename} is not a valid nit module.") return null end if not filename.file_exists then self.toolcontext.error(null, "Error: file {filename} not found.") return null end self.toolcontext.info("load module {filename}", 2) # Load the file var file = new IFStream.open(filename) var lexer = new Lexer(new SourceFile(filename, file)) var parser = new Parser(lexer) var tree = parser.parse file.close var mod_name = filename.basename(".nit") # Handle lexer and parser error var nmodule = tree.n_base if nmodule == null then var neof = tree.n_eof assert neof isa AError error(neof, neof.message) return null end return nmodule end # Try to load a module and its imported modules using a path. # Display an error if there is a problem (IO / lexer / parser / importation) and return null # Note: usually, you do not need this method, use `get_mmodule_by_name` instead. fun load_module(filename: String): nullable AModule do # Look for the module var file = identify_file(filename) if file == null then return null # forward error # Already known and loaded? then return it var mmodule = file.mmodule if mmodule != null then return mmodule2nmodule[mmodule] end # Load it manually var nmodule = load_module_ast(file.filepath) if nmodule == null then return null # forward error # build the mmodule and load imported modules mmodule = build_a_mmodule(file.mgroup, file.name, nmodule) if mmodule == null then return null # forward error # Update the file information file.mmodule = mmodule # Load imported module build_module_importation(nmodule) return nmodule end fun load_rt_module(parent: MModule, nmodule: AModule, mod_name: String): nullable AModule do # Create the module var mmodule = new MModule(model, parent.mgroup, mod_name, nmodule.location) nmodule.mmodule = mmodule nmodules.add(nmodule) self.mmodule2nmodule[mmodule] = nmodule var imported_modules = new Array[MModule] imported_modules.add(parent) mmodule.set_visibility_for(parent, intrude_visibility) mmodule.set_imported_mmodules(imported_modules) return nmodule end # Visit the AST and create the `MModule` object private fun build_a_mmodule(mgroup: nullable MGroup, mod_name: String, nmodule: AModule): nullable MModule do # Check the module name var decl = nmodule.n_moduledecl if decl == null then #warning(nmodule, "Warning: Missing 'module' keyword") #FIXME: NOT YET FOR COMPATIBILITY else var decl_name = decl.n_name.n_id.text if decl_name != mod_name then error(decl.n_name, "Error: module name missmatch; declared {decl_name} file named {mod_name}") end end # Create the module var mmodule = new MModule(model, mgroup, mod_name, nmodule.location) nmodule.mmodule = mmodule nmodules.add(nmodule) self.mmodule2nmodule[mmodule] = nmodule if decl != null then var ndoc = decl.n_doc if ndoc != null then mmodule.mdoc = ndoc.to_mdoc end return mmodule end # Analysis the module importation and fill the module_importation_hierarchy private fun build_module_importation(nmodule: AModule) do if nmodule.is_importation_done then return nmodule.is_importation_done = true var mmodule = nmodule.mmodule.as(not null) var stdimport = true var imported_modules = new Array[MModule] for aimport in nmodule.n_imports do stdimport = false if not aimport isa AStdImport then continue end var mgroup = mmodule.mgroup if aimport.n_name.n_quad != null then mgroup = null # Start from top level for grp in aimport.n_name.n_path do var path = search_mmodule_by_name(grp, mgroup, grp.text) if path == null then return # Skip error mgroup = path.mgroup end var mod_name = aimport.n_name.n_id.text var sup = self.get_mmodule_by_name(aimport.n_name, mgroup, mod_name) if sup == null then continue # Skip error aimport.mmodule = sup imported_modules.add(sup) var mvisibility = aimport.n_visibility.mvisibility if mvisibility == protected_visibility then error(aimport.n_visibility, "Error: only properties can be protected.") return end if sup == mmodule then error(aimport.n_name, "Error: Dependency loop in module {mmodule}.") end if sup.in_importation < mmodule then error(aimport.n_name, "Error: Dependency loop between modules {mmodule} and {sup}.") return end mmodule.set_visibility_for(sup, mvisibility) end if stdimport then var mod_name = "standard" var sup = self.get_mmodule_by_name(nmodule, null, mod_name) if sup != null then # Skip error imported_modules.add(sup) mmodule.set_visibility_for(sup, public_visibility) end end self.toolcontext.info("{mmodule} imports {imported_modules.join(", ")}", 3) mmodule.set_imported_mmodules(imported_modules) end # All the loaded modules var nmodules: Array[AModule] = new Array[AModule] # Register the nmodule associated to each mmodule # FIXME: why not refine the `MModule` class with a nullable attribute? var mmodule2nmodule: HashMap[MModule, AModule] = new HashMap[MModule, AModule] # Helper function to display an error on a node. # Alias for `self.toolcontext.error(n.hot_location, text)` fun error(n: ANode, text: String) do self.toolcontext.error(n.hot_location, text) end # Helper function to display a warning on a node. # Alias for: `self.toolcontext.warning(n.hot_location, text)` fun warning(n: ANode, text: String) do self.toolcontext.warning(n.hot_location, text) end # Force to get the primitive method named `name` on the type `recv` or do a fatal error on `n` fun force_get_primitive_method(n: ANode, name: String, recv: MClass, mmodule: MModule): MMethod do var res = mmodule.try_get_primitive_method(name, recv) if res == null then self.toolcontext.fatal_error(n.hot_location, "Fatal Error: {recv} must have a property named {name}.") abort end return res end end # placeholder to a module file identified but not always loaded in a project private class ModulePath # The name of the module # (it's the basename of the filepath) var name: String # The human path of the module var filepath: String # The group (and the project) of the possible module var mgroup: MGroup # The loaded module (if any) var mmodule: nullable MModule = null redef fun to_s do return filepath end redef class MGroup # modules paths associated with the group private var module_paths = new Array[ModulePath] end redef class AStdImport # The imported module once determined var mmodule: nullable MModule = null end redef class AModule # The associated MModule once build by a `ModelBuilder` var mmodule: nullable MModule # Flag that indicate if the importation is already completed var is_importation_done: Bool = false end redef class AVisibility # The visibility level associated with the AST node class fun mvisibility: MVisibility is abstract end redef class AIntrudeVisibility redef fun mvisibility do return intrude_visibility end redef class APublicVisibility redef fun mvisibility do return public_visibility end redef class AProtectedVisibility redef fun mvisibility do return protected_visibility end redef class APrivateVisibility redef fun mvisibility do return private_visibility end redef class ADoc private var mdoc_cache: nullable MDoc fun to_mdoc: MDoc do var res = mdoc_cache if res != null then return res res = new MDoc for c in n_comment do var text = c.text if text.length < 2 then res.content.add "" continue end assert text.chars[0] == '#' if text.chars[1] == ' ' then text = text.substring_from(2) # eat starting `#` and space else text = text.substring_from(1) # eat atarting `#` only end if text.chars.last == '\n' then text = text.substring(0, text.length-1) # drop \n res.content.add(text) end mdoc_cache = res return res end end