# This file is part of NIT ( http://www.nitlanguage.org ). # # Copyright 2012 Jean Privat # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # The abstract concept of model and related common things module model_base # The container class of a Nit object-oriented model. # A model knows modules, classes and properties and can retrieve them. class Model end # A named and possibly documented entity in the model. # This class is useful to generalize presentation of entities to the human. abstract class MEntity # The short (unqualified) name of this model entity. # # The short-name is based from the identifiers used to declare or denote the entity. # It is usually globally ambiguous but is often enough in a precise local context. # # It is suitable to use the short-name in message to the user. # However, special care must be used in case of potential ambiguities or name conflict. fun name: String is abstract # A fully-qualified name of this model entity. # # The full-name is based on the short name and is usually prefixed by the name of an outer entity. # Usually the quad (`::`) is used to separate the different names. # # The full-name is expected to be unique and unambiguous in lawful Nit models for the same kind of entity. # # It is often suitable to use it in message to the user. # However, some full-name could be long and verbose, # # See the specific implementation in subclasses for details. fun full_name: String is abstract # A fully-qualified C-like identifier of this model entity. # # The C-name is a name that respects the rule of identifiers in the C language: # it is only made of alphanumeric characters and starts with a letter (or a underscore). # # The C-name can be seen as a mangled version of the `full_name`. # Therefore, it is expected to be unique and unambiguous in lawful Nit models for the same kind of entity. # # The C-name is used by tools that need some identifiers in generated files to designate the # entity. # # Is is not suitable to use it directly with the user (e.g. in message) and # indirect use should be restricted (e.g. to name a web-page) fun c_name: String is abstract # A Model Entity has a direct link to its model fun model: Model is abstract # The indication that the entity did not pass some semantic verifications. # # This simple flag is set by a given analysis to say that the entity is broken and unusable in # an execution. # When an entity status is set to broken, it is usually associated with a error message. # # If it is safe to do so, clients of the model SHOULD just skip broken entities in their processing. # Clients that do not care about the executability (e.g. metrics) MAY still process the entity or # perform specific checks to determinate the validity of the entity. # # Note that the broken status is not propagated to enclosing and enclosed entities. # e.g. a broken method does not make the whole module broken. var is_broken = false is writable end # Something that represents a concern abstract class MConcern super MEntity # The concern that contains `self` or null if `self` is the root of the concern hierarchy fun parent_concern: nullable MConcern is abstract end # A visibility (for modules, class and properties) # Valid visibility are: # # * `intrude_visibility` # * `public_visibility` # * `protected_visibility` # * `none_visibility` # * `private_visiblity` # # Note this class is basically an enum. # FIXME: use a real enum once user-defined enums are available class MVisibility super Comparable redef type OTHER: MVisibility redef var to_s: String private var level: Int # TODO: private init because enumeration. # Is self give less visibility than other # none < private < protected < public < intrude redef fun <(other) do return self.level < other.level end end # A `Comparator` to sort mentities by their names. class MEntityNameSorter super Comparator redef type COMPARED: MEntity # Returns `a.name <=> b.name`. redef fun compare(a, b) do return a.name <=> b.name end # The visibility level `intrude` fun intrude_visibility: MVisibility do return once new MVisibility("intrude", 5) # The visibility level `public` fun public_visibility: MVisibility do return once new MVisibility("public", 4) # The visibility level `protected` fun protected_visibility: MVisibility do return once new MVisibility("protected", 3) # The visibility level `private` fun private_visibility: MVisibility do return once new MVisibility("private", 2) # The visibility level `none` (no visibility) fun none_visibility: MVisibility do return once new MVisibility("none", 1)