# This file is part of NIT ( http://www.nitlanguage.org ). # # Copyright 2012-2013 Alexis Laferrière # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # Very simple application module simple is app_name("mnit Simple example") # On Android, this name is hidden by the value in `res/values/strings.xml` app_version(0, 2, git_revision) end import mnit redef class App var img : nullable I = null redef fun window_created do super var txt = load_asset( "hello.txt" ) if txt isa String then print txt.length print txt end img = load_image( "fighter.png" ) end var r = 0.0 is writable var g = 0.0 is writable var b = 0.0 is writable redef fun frame_core( display ) do b = b + 0.01 if b > 1.0 then b = 0.0 display.clear( r, g, b ) var img = self.img if img != null then display.blit( img, 100, 100 ) end end redef fun input( ie ) do if ie isa QuitEvent then quit = true return true else if ie isa PointerEvent then r = ie.x/display.width.to_f g = ie.y/display.height.to_f return true else print "unknown input: {ie}" return false end end end