# This file is part of NIT ( http://www.nitlanguage.org ). # # Copyright 2014 Romain Chanoir # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # App audio abstraction # Default behaviour is loading the audio from the `assets` folder of the project with its name and extension # Platforms implementations can modify this comportement # # Once the application has started (after `App.setup`) # use `App.load_sound` to get a sound # then `Sound.play` to play it module audio import app_base import core::error # Platform variations # TODO: move on the platform once qualified names are understand in the condition import linux::audio is conditional(linux) import android::audio is conditional(android) # Abstraction of a playable Audio abstract class PlayableAudio # Name of this playable audio var name: String # Error which is not null if an error happened var error: nullable Error = null is writable # Is this already loaded ? protected var is_loaded = false is writable # Load this playable audio fun load is abstract # Plays the sound fun play is abstract # Pauses the sound fun pause is abstract # Resumes the sound fun resume is abstract end # Abstraction of a short sound class Sound super PlayableAudio end # Abstraction of a long song, that can bee looped class Music super PlayableAudio end redef class App # Load a sound fun load_sound(name: String): Sound is abstract # Load a music fun load_music(name: String): Music is abstract end