# This file is part of NIT (http://www.nitlanguage.org). # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # Gamnit display implementation for Android # # Generated APK files require OpenGL ES 2.0. # # This modules uses `android::native_app_glue` and the Android NDK. module display_android is android_manifest """""" end import ::android private import gamnit::egl redef class GamnitDisplay redef fun setup do var native_display = egl_default_display var native_window = app.native_app_glue.window setup_egl_display native_display # We need 8 bits per color for selection by color select_egl_config(8, 8, 8, 0, 8, 0, 0) var format = egl_config.attribs(egl_display).native_visual_id native_window.set_buffers_geometry(0, 0, format) setup_egl_context native_window end redef fun close do close_egl end