$ // This file is part of NIT ( http://www.nitlanguage.org ). $ // $ // Copyright 2008 Jean Privat $ // Based on algorithms developped for ( http://www.sablecc.org/ ). $ // $ // Licensed under the Apache License, Version 2.0 (the "License"); $ // you may not use this file except in compliance with the License. $ // You may obtain a copy of the License at $ // $ // http://www.apache.org/licenses/LICENSE-2.0 $ // $ // Unless required by applicable law or agreed to in writing, software $ // distributed under the License is distributed on an "AS IS" BASIS, $ // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. $ // See the License for the specific language governing permissions and $ // limitations under the License. $ template make_parser() # State of the parser automata as stored in the parser stack. private class State # The internal state number readable writable var _state: Int # The node stored with the state in the stack readable writable var _nodes: nullable Object init(state: Int, nodes: nullable Object) do _state = state _nodes = nodes end end class Parser special ParserTable # Associated lexer var _lexer: Lexer # Stack of pushed states and productions var _stack: Array[State] # Position in the stack var _stack_pos: Int # Create a new parser based on a given lexer init(lexer: Lexer) do _lexer = lexer _stack = new Array[State] _stack_pos = -1 build_goto_table build_action_table build_reduce_table end # Do a transition in the automata private fun go_to(index: Int): Int do var state = state var table = _goto_table[index] var low = 1 var high = table.length/2 - 1 while low <= high do var middle = (low + high) / 2 var subindex = middle * 2 if state < table[subindex] then high = middle - 1 else if state > table[subindex] then low = middle + 1 else return table[subindex + 1] end end return table[1] # Default value end # Push someting in the state stack private fun push(numstate: Int, list_node: nullable Object) do var pos = _stack_pos + 1 _stack_pos = pos if pos < _stack.length then var state = _stack[pos] state.state = numstate state.nodes = list_node else _stack.push(new State(numstate, list_node)) end end # The current state private fun state: Int do return _stack[_stack_pos].state end # Pop something from the stack state private fun pop: nullable Object do var res = _stack[_stack_pos].nodes _stack_pos = _stack_pos -1 return res end # Build and return a full AST. fun parse: Start do push(0, null) var lexer = _lexer loop var token = lexer.peek if token isa PError then return new Start(null, token) end var index = token.parser_index var table = _action_table[state] var action_type = table[1] var action_value = table[2] var low = 1 var high = table.length/3 - 1 while low <= high do var middle = (low + high) / 2 var subindex = middle * 3 if index < table[subindex] then high = middle - 1 else if index > table[subindex] then low = middle + 1 else action_type = table[subindex + 1] action_value = table[subindex + 2] high = low -1 # break end end if action_type == 0 then # SHIFT push(action_value, lexer.next) else if action_type == 1 then # REDUCE _reduce_table[action_value].action(self) else if action_type == 2 then # ACCEPT var node2 = lexer.next assert node2 isa EOF var node1 = pop assert node1 isa ${/parser/prods/prod/@ename} var node = new Start(node1, node2) (new ComputeProdLocationVisitor).enter_visit(node) return node else if action_type == 3 then # ERROR var node2 = new PError.init_error("Syntax error: unexpected token.", token.location) var node = new Start(null, node2) return node end if false then break # FIXME remove once unreach loop exits are in c_src end abort # FIXME remove once unreach loop exits are in c_src end var _reduce_table: Array[ReduceAction] private fun build_reduce_table do _reduce_table = new Array[ReduceAction].with_items( $ foreach {rules/rule} new ReduceAction@index[-sep ','-] $ end foreach ) end end redef class Prod # Location on the first token after the start of a production # So outside the production for epilon production var _first_location: nullable Location # Location of the last token before the end of a production # So outside the production for epilon production var _last_location: nullable Location end # Find location of production nodes # Uses existing token locations to infer location of productions. private class ComputeProdLocationVisitor special Visitor # Currenlty visited productions that need a first token var _need_first_prods: Array[Prod] = new Array[Prod] # Already visited epsilon productions that waits something after them var _need_after_epsilons: Array[Prod] = new Array[Prod] # Already visited epsilon production that waits something before them var _need_before_epsilons: Array[Prod] = new Array[Prod] # Location of the last visited token in the current production var _last_location: nullable Location = null redef fun visit(n: nullable PNode) do if n == null then return else if n isa Token then var loc = n.location _last_location = loc # Add a first token to productions that need one for no in _need_first_prods do no._first_location = loc end _need_first_prods.clear # Find location for already visited epsilon production that need one for no in _need_after_epsilons do # Epsilon production that is in the middle of a non-epsilon production # The epsilon production has both a token before and after it var endl = loc var startl = no._last_location no.location = new Location(endl.file, startl.line_end, endl.line_start, startl.column_end, endl.column_start) end _need_after_epsilons.clear else assert n isa Prod _need_first_prods.add(n) var old_last = _last_location _last_location = null n.visit_all(self) var endl = _last_location if endl == null then _last_location = old_last n._last_location = endl var startl = n._first_location if startl != null then # Non-epsilon production assert endl != null n.location = new Location(startl.file, startl.line_start, endl.line_end, startl.column_start, endl.column_end) for no in _need_before_epsilons do # Epsilon production that starts the current non-epsilon production #var startl = n.location no.location = new Location(startl.file, startl.line_start, startl.line_start, startl.column_start, startl.column_start) end _need_before_epsilons.clear for no in _need_after_epsilons do # Epsilon production that finishes the current non-epsilon production #var endl = n.location no.location = new Location(endl.file, endl.line_end, endl.line_end, endl.column_end, endl.column_end) end _need_after_epsilons.clear else # No first token means epsilon production (or "throw all my tokens" production) # So, it must be located it later if endl == null then # Epsilon production that starts a parent non-epsilon production _need_before_epsilons.add(n) else # Epsilon production in the middle or that finishes a parent non-epsilon production _need_after_epsilons.add(n) end end end end init do end end # Each reduca action has its own class, this one is the root of the hierarchy. private abstract class ReduceAction fun action(p: Parser) is abstract end $ foreach {rules/rule} private class ReduceAction@index special ReduceAction redef fun action(p: Parser) do var node_list: nullable Object = null $ foreach {action} $ choose $ when {@cmd='POP'} var ${translate(@result,"ABCDEFGHIJKLMNOPQRSTUVWXYZ","abcdefghijklmnopqrstuvwxyz")} = p.pop $ end $ when {@cmd='FETCHLIST'} var ${translate(@result,"ABCDEFGHIJKLMNOPQRSTUVWXYZ","abcdefghijklmnopqrstuvwxyz")} = ${translate(@from,"ABCDEFGHIJKLMNOPQRSTUVWXYZ","abcdefghijklmnopqrstuvwxyz")} assert ${translate(@result,"ABCDEFGHIJKLMNOPQRSTUVWXYZ","abcdefghijklmnopqrstuvwxyz")} isa Array[Object] $ end $ when {@cmd='FETCHNODE'} var ${translate(@result,"ABCDEFGHIJKLMNOPQRSTUVWXYZ","abcdefghijklmnopqrstuvwxyz")} = ${translate(@from,"ABCDEFGHIJKLMNOPQRSTUVWXYZ","abcdefghijklmnopqrstuvwxyz")} assert ${translate(@result,"ABCDEFGHIJKLMNOPQRSTUVWXYZ","abcdefghijklmnopqrstuvwxyz")} isa nullable @etype $ end $ when {@cmd='ADDNODE'} if ${translate(@node,"ABCDEFGHIJKLMNOPQRSTUVWXYZ","abcdefghijklmnopqrstuvwxyz")} != null then ${translate(@tolist,"ABCDEFGHIJKLMNOPQRSTUVWXYZ","abcdefghijklmnopqrstuvwxyz")}.add(${translate(@node,"ABCDEFGHIJKLMNOPQRSTUVWXYZ","abcdefghijklmnopqrstuvwxyz")}) end $ end $ when {@cmd='ADDLIST'} # if ${translate(@fromlist,"ABCDEFGHIJKLMNOPQRSTUVWXYZ","abcdefghijklmnopqrstuvwxyz")} != null then if ${translate(@tolist,"ABCDEFGHIJKLMNOPQRSTUVWXYZ","abcdefghijklmnopqrstuvwxyz")}.is_empty then ${translate(@tolist,"ABCDEFGHIJKLMNOPQRSTUVWXYZ","abcdefghijklmnopqrstuvwxyz")} = ${translate(@fromlist,"ABCDEFGHIJKLMNOPQRSTUVWXYZ","abcdefghijklmnopqrstuvwxyz")} else ${translate(@tolist,"ABCDEFGHIJKLMNOPQRSTUVWXYZ","abcdefghijklmnopqrstuvwxyz")}.append(${translate(@fromlist,"ABCDEFGHIJKLMNOPQRSTUVWXYZ","abcdefghijklmnopqrstuvwxyz")}) end # end $ end $ when {@cmd='MAKELIST'} var ${translate(@result,"ABCDEFGHIJKLMNOPQRSTUVWXYZ","abcdefghijklmnopqrstuvwxyz")} = new Array[Object] $ end $ when {@cmd='MAKENODE'} var ${translate(@result,"ABCDEFGHIJKLMNOPQRSTUVWXYZ","abcdefghijklmnopqrstuvwxyz")}: nullable @etype = new @etype.init_${translate(@etype,"ABCDEFGHIJKLMNOPQRSTUVWXYZ","abcdefghijklmnopqrstuvwxyz")}( $ foreach {arg} $ if @null null[-sep ','-] $ else ${translate(.,"ABCDEFGHIJKLMNOPQRSTUVWXYZ","abcdefghijklmnopqrstuvwxyz")}[-sep ','-] $ end $ end foreach ) $ end $ when {@cmd='RETURNNODE'} $ if @null node_list = null $ else node_list = ${translate(@node,"ABCDEFGHIJKLMNOPQRSTUVWXYZ","abcdefghijklmnopqrstuvwxyz")} $ end $ end $ when {@cmd='RETURNLIST'} node_list = ${translate(@list,"ABCDEFGHIJKLMNOPQRSTUVWXYZ","abcdefghijklmnopqrstuvwxyz")} $ end $ end choose $ end foreach p.push(p.go_to(@leftside), node_list) end init do end end $ end foreach $ end template $ template make_parser_tables() # Parser that build a full AST abstract class ParserTable var _action_table: Array[Array[Int]] private fun build_action_table do _action_table = once [ $ foreach {parser_data/action_table/row} action_table_row${position()}[-sep ','-] $ end foreach ] end $ foreach {parser_data/action_table/row} private fun action_table_row${position()}: Array[Int] do return [ $ foreach {action} @from, @action, @to[-sep ','-] $ end foreach ] end $ end foreach var _goto_table: Array[Array[Int]] private fun build_goto_table do _goto_table = once [ $ foreach {parser_data/goto_table/row} [ $ foreach {goto} @from, @to[-sep ','-] $ end foreach ][-sep ','-] $ end foreach ] end init do end end $ end template