# This file is part of NIT ( http://www.nitlanguage.org ). # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # Binary Tree data-structure # A binary tree is a tree data structure in which each node has at most two children # (referred to as the left child and the right child). # In a binary tree, the degree of each node can be at most two. # Binary trees are used to implement binary search trees and binary heaps, # and are used for efficient searching and sorting. module bintree import abstract_tree # Binary Tree Map # # Properties: # * unique root # * node.left.key < node.key # * node.right.key > node.key # * no duplicates allowed # # Operations: # * search average O(lg n) worst O(n) # * insert average O(lg n) worst O(n) # * delete average O(lg n) worst O(n) # # Usage: # var tree = new BinTreeMap[Int, String] # tree[1] = "n1" # assert tree.min == "n1" class BinTreeMap[K: Comparable, E] super TreeMap[K, E] redef type N: BinTreeNode[K, E] # Get the node value associated to `key` # O(n) in worst case, average is O(h) with h: tree height # # var tree = new BinTreeMap[Int, String] # for i in [4, 2, 1, 5, 3] do tree[i] = "n{i}" # assert tree[1] == "n1" redef fun [](key: K): E do assert not_empty: root != null var res = search_down(root.as(not null), key) assert has_key: res != null return res.value end protected fun search_down(from: N, key: K): nullable N do if key == from.key then return from if from.left != null and key < from.key then return search_down(from.left.as(not null), key) else if from.right != null then return search_down(from.right.as(not null), key) end return null end # Get the node with the minimum key # O(n) in worst case, average is O(h) with h: tree height # # var tree = new BinTreeMap[Int, String] # for i in [4, 2, 1, 5, 3] do tree[i] = "n{i}" # assert tree.min == "n1" fun min: E do assert not_empty: root != null return min_from(root.as(not null)).value end protected fun min_from(node: N): N do if node.left == null then return node return min_from(node.left.as(not null)) end # Get the node with the maximum key # O(n) in worst case, average is O(h) with h: tree height # # var tree = new BinTreeMap[Int, String] # for i in [4, 2, 1, 5, 3, 6, 7, 8] do tree[i] = "n{i}" # assert tree.max == "n8" fun max: E do assert not_empty: root != null return max_from(root.as(not null)).value end protected fun max_from(node: N): N do if node.right == null then return node return max_from(node.right.as(not null)) end # Insert a new node in tree using `key` and `item` # O(n) in worst case, average is O(h) with h: tree height # # var tree = new BinTreeMap[Int, String] # tree[1] = "n1" # assert tree.max == "n1" # tree[3] = "n3" # assert tree.max == "n3" redef fun []=(key, item) do insert_node(new BinTreeNode[K, E](key, item)) end protected fun insert_node(node: N) do if root == null then root = node else shift_down(root.as(not null), node) end end # Push down the `node` in tree from a specified `from` index protected fun shift_down(from, node: N) do if node.key < from.key then if from.left == null then from.left = node node.parent = from else shift_down(from.left.as(not null), node) end else if node.key > from.key then if from.right == null then from.right = node node.parent = from else shift_down(from.right.as(not null), node) end end end # Delete node at `key` (also return the deleted node value) # O(n) in worst case, average is O(h) with h: tree height # # var tree = new BinTreeMap[Int, String] # tree[1] = "n1" # assert tree.max == "n1" # tree[3] = "n3" # assert tree.max == "n3" # tree.delete(3) # assert tree.max == "n1" fun delete(key: K): nullable E do assert is_empty: root != null var node = search_down(root.as(not null), key) if node == null then return null if node.left == null then transplant(node, node.right) else if node.right == null then transplant(node, node.left) else var min = min_from(node.right.as(not null)) if min.parent != node then transplant(min, min.right) min.right = node.right min.right.parent = min end transplant(node, min) min.left = node.left min.left.parent = min end return node.value end # Swap a `node` with the `other` in this Tree # note: Nodes parents are updated, children still untouched protected fun transplant(node, other: nullable N) do if node == null then return if node.parent == null then root = other else if node == node.parent.left then node.parent.left = other else node.parent.right = other end if other != null then other.parent = node.parent end # Perform left rotation on `node` # # N Y # / \ > / \ # a Y N c # / \ < / \ # b c a b # protected fun rotate_left(node: N) do var y = node.right node.right = y.left if y.left != null then y.left.parent = node end y.parent = node.parent if node.parent == null then root = y else if node == node.parent.left then node.parent.left = y else node.parent.right = y end y.left = node node.parent = y end # Perform right rotation on `node` # # N Y # / \ > / \ # a Y N c # / \ < / \ # b c a b # protected fun rotate_right(node: N) do var y = node.left node.left = y.right if y.right != null then y.right.parent = node end y.parent = node.parent if node.parent == null then root = y else if node == node.parent.right then node.parent.right = y else node.parent.left = y end y.right = node node.parent = y end # Sort the tree into an array # O(n) # # var tree = new BinTreeMap[Int, String] # for i in [4, 2, 1, 5, 3] do tree[i] = "n{i}" # assert tree.sort == ["n1", "n2", "n3", "n4", "n5"] fun sort: Array[E] do var sorted = new Array[E] if root == null then return sorted sort_down(root.as(not null), sorted) return sorted end protected fun sort_down(node: N, sorted: Array[E]) do if node.left != null then sort_down(node.left.as(not null), sorted) sorted.add(node.value) if node.right != null then sort_down(node.right.as(not null), sorted) end redef fun to_s do var root = self.root if root == null then return "[]" return "[{print_tree(root)}]" end protected fun print_tree(node: N): String do var s = new FlatBuffer s.append(node.to_s) if node.left != null then s.append(print_tree(node.left.as(not null))) if node.right != null then s.append(print_tree(node.right.as(not null))) return s.to_s end redef fun show_dot do assert not_empty: root != null var f = new OProcess("dot", "-Txlib") f.write "digraph \{\n" dot_down(root.as(not null), f) f.write "\}\n" f.close end protected fun dot_down(node: N, f: OProcess) do if node.left != null then dot_down(node.left.as(not null), f) f.write node.to_dot if node.right != null then dot_down(node.right.as(not null), f) end end # TreeNode used by BinTree class BinTreeNode[K: Comparable, E] super TreeNode[K, E] redef type SELF: BinTreeNode[K, E] init(key: K, item: E) do super(key, item) end private var left_node: nullable SELF = null # `left` tree node child (null if node has no left child) fun left: nullable SELF do return left_node # set `left` child for this node (or null if left no child) # ENSURE: node.key < key (only if node != null) fun left=(node: nullable SELF) do assert node != null implies node.key < key left_node = node end private var right_node: nullable SELF = null # `right` tree node child (null if node has no right child) fun right: nullable SELF do return right_node # set `right` child for this node (or null if right no child) # ENSURE: node.key < key (only if node != null) fun right=(node: nullable SELF) do if node != null then assert node.key > key end right_node = node end # `parent` of the `parent` of this node (null if root) fun grandparent: nullable SELF do if parent == null then return null else return parent.parent end end # Other child of the `grandparent` # `left` or `right` depends on the position of the current node against its parent fun uncle: nullable SELF do var g = grandparent if g == null then return null else if parent == g.left then return g.right else return g.left end end end # Other child of the parent # `left` or `right` depends on the position of the current node against its parent fun sibling: nullable SELF do if parent == null then return null else if self == parent.left then return parent.right else if self == parent.right then return parent.left else return null end end redef fun to_s do return "\{{key}: {value}\}" end