# This file is part of NIT ( http://www.nitlanguage.org ). # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. import glesv2 var shader = """ #version 300 es precision mediump float; in vec4 v_color; in vec2 v_texCoord; uniform sampler2D vTex; layout(binding = 0) out vec4 outColor; void main() { outColor = v_color * texture(vTex, v_texCoord); b; } """ @ glsl_fragment_shader shader.to_s # silences the "never read warning"