# This file is part of NIT ( http://www.nitlanguage.org ). # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # Careers of the game. # # All characters can have a `Career`. # A character can also quit its current career and start a new one. # # Available careers: # # * `Warrior` # * `Magician` # * `Alcoholic` module careers import platform # A `Career` gives a characteristic bonus or malus to the character. abstract class Career var strength_bonus: Int var endurance_bonus: Int var intelligence_bonus: Int init do end end # Warriors are good for fighting. class Warrior super Career init do self.strength_bonus = 10 self.endurance_bonus = 10 self.intelligence_bonus = 0 end end # Magicians know magic and how to use it. class Magician super Career init do self.strength_bonus = -5 self.endurance_bonus = 0 self.intelligence_bonus = 20 end end # Alcoholics are good to nothing escept taking punches. class Alcoholic super Career init do self.strength_bonus = -20 self.endurance_bonus = 20 self.intelligence_bonus = -40 end end