Sample portable 3D app implemented with the gamnit depth framework This application uses the _depth_ framework to load and display 3D models. It also applies the _flat_ framework to display the static UI elements (like the "Next model" label). The pretty earth model (`GlobeModel`) is implemented by a material with a custom graphical program. It renders the earth with an displaced surface, a cloud layer, city lights and Phong lighting effects on the water. # Variations * For the desktop, the application is compiled to `bin/model_viewer`. This variation can show more models specified on the command line. ~~~raw bin/model_viewer [path_to_model ...] ~~~ * For Android, the standard application is compiled to `bin/model_viewer.apk`. * The virtual reality variant `bin/model_viewer_vr.apk` targets Android and uses Google Cardboard for head tracking. # Art * 3D models `Tree_01` and `Oak_Fall_01` were created by Kenney.nl and published under CC0. * 3D model `Quandtum_BA-2_v1_1` was created by Quandtum and published under CC0. * Some textures on the `Quandtum_BA-2_v1_1` model have been created with images from goodtextures.com. These images can be used in free softwares, some restrictions still applies for modifications and other uses. * Globe textures credit: NASA, Visible Earth