# This file is part of NIT ( http://www.nitlanguage.org ). # File generated by svg_to_png_and_nit, do not modify, redef instead import gamnit::textures class VirtualGamepadSpritesheet private var root_texture = new Texture("images/virtual_gamepad.png") var a: Texture = root_texture.subtexture(856, 816, 162, 162) var b: Texture = root_texture.subtexture(1036, 816, 162, 162) var cancel: Texture = root_texture.subtexture(1036, 996, 162, 162) var down: Texture = root_texture.subtexture(1216, 636, 162, 162) var dpad_down: Texture = root_texture.subtexture(1136, 446, 124, 152) var dpad_left: Texture = root_texture.subtexture(1036, 296, 154, 124) var dpad_right: Texture = root_texture.subtexture(1206, 296, 152, 124) var dpad_up: Texture = root_texture.subtexture(1136, 116, 124, 154) var fire: Texture = root_texture.subtexture(1396, 996, 162, 162) var fist: Texture = root_texture.subtexture(1216, 996, 162, 162) var flag: Texture = root_texture.subtexture(1576, 816, 162, 162) var joystick_back: Texture = root_texture.subtexture(0, 0, 194, 194) var joystick_down: Texture = root_texture.subtexture(784, 30, 124, 152) var key: Texture = root_texture.subtexture(1576, 636, 162, 162) var left: Texture = root_texture.subtexture(676, 636, 162, 162) var ok: Texture = root_texture.subtexture(856, 996, 162, 162) var pedal: Texture = root_texture.subtexture(1576, 996, 162, 162) var right: Texture = root_texture.subtexture(856, 636, 162, 162) var star: Texture = root_texture.subtexture(1396, 636, 162, 162) var turn_left: Texture = root_texture.subtexture(676, 816, 162, 162) var turn_right: Texture = root_texture.subtexture(676, 996, 162, 162) var up: Texture = root_texture.subtexture(1036, 636, 162, 162) var x: Texture = root_texture.subtexture(1216, 816, 162, 162) var y: Texture = root_texture.subtexture(1396, 816, 162, 162) end