# This file is part of NIT ( http://www.nitlanguage.org ). # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # Low-level services to load pixel data from the assets module load_image intrude import android::assets_and_resources import c redef class CByteArray # Get a `Java_nio_ByteBuffer` wrapping `native_array` fun to_java_nio_buffer: Java_nio_ByteBuffer do return jni_env.new_direct_byte_buffer(native_array, length) end end redef extern class NativeBitmap # Copy the pixel data into a new `CByteArray` # # If `pad_to_pow2` the new buffer contains artificial pixels used to make # the width and the height powers of 2 for compatibility with older OpenGL. # # If `unmultiply`, extra work is done to revert the multiplication of color # values per the alpha channel applied by the Android system. fun copy_pixels(pad_to_pow2, unmultiply: nullable Bool): CByteArray do var height = height var row_bytes = row_bytes var bytes = row_bytes * height var w2 = width.next_pow(2) var h2 = height.next_pow(2) var row_bytes2 = row_bytes * w2 / width var capacity = bytes if pad_to_pow2 == true then capacity = row_bytes2 * h2 var buf = new CByteArray(capacity) var java_buf = buf.to_java_nio_buffer copy_pixels_to_buffer java_buf if has_alpha and unmultiply == true then buf.native_array.unmultiply(width, height) if pad_to_pow2 == true then for r in [height-1..0[.step(-1) do var src_offset = row_bytes*r var dst_offset = row_bytes2*r buf.move(dst_offset, src_offset, row_bytes) end end return buf end # Copy raw pixel data to `buffer` # # Wraps Java: `void android.graphics.Bitmap.copyPixelsToBuffer(java.nio.Buffer)` fun copy_pixels_to_buffer(buffer: Java_nio_Buffer) in "Java" `{ self.copyPixelsToBuffer(buffer); `} end redef universal Int # The first power of `exp` greater or equal to `self` private fun next_pow(exp: Int): Int do var p = 1 while p < self do p = p*exp return p end end redef class NativeCByteArray # Reverse Android multiplication of color values per the alpha channel private fun unmultiply(w, h: Int) `{ int offset = 0; int x, y; for (x = 0; x < w; x ++) for (y = 0; y < h; y ++) { unsigned char a = self[offset+3]; if (a != 0 && a != 0xFF) { self[offset] = self[offset] * 256 / a; self[offset+1] = self[offset+1] * 256 / a; self[offset+2] = self[offset+2] * 256 / a; } offset += 4; } `} end