# Foo * 3: != (test_prog::Object::!=) * 3: + (test_prog::Int::+) * 2: Bool (test_prog::Bool) * 3: Elf (test_prog::Elf) * 3: Float (test_prog::Float) * 3: Int (test_prog::Int) * 3: Sys (test_prog::Sys) * 3: dps (test_prog::Weapon::dps) * 3: rpg (test_prog::rpg) * 3: rpg (test_prog>rpg>)