# This file is part of NIT ( http://www.nitlanguage.org ). # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # Mouse wheel and middle mouse button to control camera module camera_control_linux import linux import camera_control redef class EulerCamera # Zoom factor, default at 1.2, higher means more reactive zoom effect var camera_zoom_mod = 1.2 is writable # Scroll trigger button mask from SDL2 (1: left, 2: middle, 4: right) # # Set to 0 to deactivate the scrolling feature. var camera_pan_mask = 2 is writable redef fun accept_scroll_and_zoom(event) do # Zoom if event isa GamnitMouseWheelEvent then var dy = event.y var mod = camera_zoom_mod if dy > 0.0 then # Zoom in when moving the wheel up mod = 1.0/mod else dy = -dy position.z *= dy * mod return true end # Scroll var but_mask = camera_pan_mask if but_mask != 0 and event isa GamnitPointerEvent then var native = event.native if native isa SDLMouseMotionEvent and native.state & but_mask == but_mask then var dx = native.xrel.to_f var dy = native.yrel.to_f var world_height = field_of_view_y.sin * position.z var mod = app.display.as(not null).height.to_f / world_height position.x -= dx / mod position.y += dy / mod # Y is inverted between the input and output return true end end return false end end