# This file is part of NIT ( http://www.nitlanguage.org ). # # Copyright 2014 Romain Chanoir # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # Test for the audio module of App.nit framework module test_audio import simple_android import android::audio redef class App # Sound var soundsp: Sound # Music var soundmp: Music # Sound var easy_soundsp = new Sound("testsound") # Music var easy_soundmp = new Music("xylofon") # testing from assets ? var test_assets = false # testinf from resources ? var test_ressources = true # testing the automatic way ? var test_easy_sounds = false redef fun on_create do super default_mediaplayer.looping = true if test_assets then soundsp = load_sound("testsound.og") soundmp = load_music("xylofon.og") soundmp.play end if test_ressources then soundsp = load_sound_from_res("testsound") soundmp = load_music_from_res("xylofon") soundmp.play end if test_easy_sounds then easy_soundsp.load easy_soundmp.load easy_soundmp.play end end redef fun input( ie ) do if ie isa PointerEvent and ie.depressed then if test_assets or test_ressources then soundsp.play else if test_easy_sounds then easy_soundsp.play end end return super end end