X-Git-Url: http://nitlanguage.org diff --git a/tests/sav/test_neo_args1.res b/tests/sav/test_neo_args1.res index 8b3a417..fdc3be7 100644 --- a/tests/sav/test_neo_args1.res +++ b/tests/sav/test_neo_args1.res @@ -1,12 +1,136 @@ -mprojects: -test_prog -test_prog -mmodules: -careers character combat game platform races rpg test_prog -careers character combat game platform races rpg test_prog -mclasses: +# mpackages: +excluded test_prog +------------------------------------ +excluded test_prog + +# mmodules: +careers character combat excluded game platform races rpg test_prog +------------------------------------ +careers character combat excluded game platform races rpg test_prog + +# mclasses: Alcoholic Bool Career Character Combatable Dwarf Elf Float Game Human Int List Magician Object Race Starter String Sys Warrior Weapon +------------------------------------ Alcoholic Bool Career Character Combatable Dwarf Elf Float Game Human Int List Magician Object Race Starter String Sys Warrior Weapon -mproperties: -!= * * + + - - / / == > > OTHER _age _base_endurance _base_intelligence _base_strength _career _endurance_bonus _health _intelligence_bonus _name _race _sex _strength_bonus age age= attack base_endurance base_endurance= base_intelligence base_intelligence= base_strength base_strength= career career= computer_characters defend direct_attack dps endurance_bonus endurance_bonus= health health= hit_points init init init init init init init init init init intelligence_bonus intelligence_bonus= is_dead main max_health name name= pause_game player_characters quit race race= sex sex= start start_game stop_game strength_bonus strength_bonus= to_f total_endurance total_intelligence total_strengh unary - -!= * * + + - - / / == > > OTHER _age _base_endurance _base_intelligence _base_strength _career _endurance_bonus _health _intelligence_bonus _name _race _sex _strength_bonus age age= attack base_endurance base_endurance= base_intelligence base_intelligence= base_strength base_strength= career career= computer_characters defend direct_attack dps endurance_bonus endurance_bonus= health health= hit_points init init init init init init init init init init intelligence_bonus intelligence_bonus= is_dead main max_health name name= pause_game player_characters quit race race= sex sex= start start_game stop_game strength_bonus strength_bonus= to_f total_endurance total_intelligence total_strengh unary - + +# mproperties: +!= * * + + - - / / == > > OTHER _age _base_endurance _base_intelligence _base_strength _career _endurance_bonus _health _intelligence_bonus _name _race _sex _strength_bonus age age= attack base_endurance base_endurance= base_intelligence base_intelligence= base_strength base_strength= career career= computer_characters defend direct_attack dps endurance_bonus endurance_bonus= health health= hit_points init intelligence_bonus intelligence_bonus= is_dead main max_health name name= pause_game player_characters quit race race= sex sex= start start_game stop_game strength_bonus strength_bonus= to_f total_endurance total_intelligence total_strengh unary - +------------------------------------ +!= * * + + - - / / == > > OTHER _age _base_endurance _base_intelligence _base_strength _career _endurance_bonus _health _intelligence_bonus _name _race _sex _strength_bonus age age= attack base_endurance base_endurance= base_intelligence base_intelligence= base_strength base_strength= career career= computer_characters defend direct_attack dps endurance_bonus endurance_bonus= health health= hit_points init intelligence_bonus intelligence_bonus= is_dead main max_health name name= pause_game player_characters quit race race= sex sex= start start_game stop_game strength_bonus strength_bonus= to_f total_endurance total_intelligence total_strengh unary - + +# msignatures: +!=(other: OTHER): Bool +*(f: Float): Float +*(i: Int): Int ++(f: Float): Float ++(i: Int): Int +-(i: Int): Int +-(f: Float): Float +/(f: Float): Float +/(i: Int): Int +==(other: OTHER): Bool +>(f: Float): Bool +>(i: Int): Bool +age: Int +age=(age: Int) +attack(target: Combatable, weapon: Weapon): Int +base_endurance: Int +base_endurance=(base_endurance: Int) +base_intelligence: Int +base_intelligence=(base_intelligence: Int) +base_strength: Int +base_strength=(base_strength: Int) +career: nullable Career +career=(career: nullable Career) +computer_characters: List[Character] +defend(hit: Int): Int +direct_attack(target: Combatable, weapon: Weapon): Int +dps: Float +endurance_bonus: Int +endurance_bonus=(endurance_bonus: Int) +health: Int +health=(health: Int) +hit_points: Int +init +intelligence_bonus: Int +intelligence_bonus=(intelligence_bonus: Int) +is_dead: Bool +main +max_health: Int +name: String +name=(name: String) +pause_game +player_characters: List[Character] +quit +race: Race +race=(race: Race) +sex: Bool +sex=(sex: Bool) +start +start_game +stop_game +strength_bonus: Int +strength_bonus=(strength_bonus: Int) +to_f: Float +total_endurance: Int +total_intelligence: Int +total_strengh: Int +unary -: Int +------------------------------------ +!=(other: OTHER): Bool +*(f: Float): Float +*(i: Int): Int ++(f: Float): Float ++(i: Int): Int +-(i: Int): Int +-(f: Float): Float +/(f: Float): Float +/(i: Int): Int +==(other: OTHER): Bool +>(f: Float): Bool +>(i: Int): Bool +age: Int +age=(age: Int) +attack(target: Combatable, weapon: Weapon): Int +base_endurance: Int +base_endurance=(base_endurance: Int) +base_intelligence: Int +base_intelligence=(base_intelligence: Int) +base_strength: Int +base_strength=(base_strength: Int) +career: nullable Career +career=(career: nullable Career) +computer_characters: List[Character] +defend(hit: Int): Int +direct_attack(target: Combatable, weapon: Weapon): Int +dps: Float +endurance_bonus: Int +endurance_bonus=(endurance_bonus: Int) +health: Int +health=(health: Int) +hit_points: Int +init +intelligence_bonus: Int +intelligence_bonus=(intelligence_bonus: Int) +is_dead: Bool +main +max_health: Int +name: String +name=(name: String) +pause_game +player_characters: List[Character] +quit +race: Race +race=(race: Race) +sex: Bool +sex=(sex: Bool) +start +start_game +stop_game +strength_bonus: Int +strength_bonus=(strength_bonus: Int) +to_f: Float +total_endurance: Int +total_intelligence: Int +total_strengh: Int +unary -: Int