X-Git-Url: http://nitlanguage.org diff --git a/lib/egl.nit b/lib/egl.nit index f911800..781c2a4 100644 --- a/lib/egl.nit +++ b/lib/egl.nit @@ -21,7 +21,12 @@ # C library. If a method or class is not documented in Nit, refer to # the official documentation by the Khronos Group at: # http://www.khronos.org/registry/egl/sdk/docs/man/xhtml/ -module egl is pkgconfig("egl") +module egl is + pkgconfig + ldflags("-lEGL")@android +end + +import android::aware in "C Header" `{ #include @@ -35,10 +40,10 @@ extern class EGLDisplay `{ EGLDisplay `} new current `{ return eglGetCurrentDisplay(); `} new(handle: Pointer) `{ return eglGetDisplay(handle); `} - fun is_valid: Bool `{ return recv != EGL_NO_DISPLAY; `} + fun is_valid: Bool `{ return self != EGL_NO_DISPLAY; `} fun initialize: Bool `{ - EGLBoolean r = eglInitialize(recv, NULL, NULL); + EGLBoolean r = eglInitialize(self, NULL, NULL); if (r == EGL_FALSE) { fprintf(stderr, "Unable to eglInitialize"); return 0; @@ -48,12 +53,12 @@ extern class EGLDisplay `{ EGLDisplay `} fun major_version: Int `{ EGLint val; - eglInitialize(recv, &val, NULL); + eglInitialize(self, &val, NULL); return val; `} fun minor_version: Int `{ EGLint val; - eglInitialize(recv, NULL, &val); + eglInitialize(self, NULL, &val); return val; `} @@ -62,7 +67,7 @@ extern class EGLDisplay `{ EGLDisplay `} #fun get_configs: nullable Array[EGLConfig] import Array[EGLConfig].with_native `{ # Returns some configs compatible with the specified `attributes` - fun choose_configs(attribs: Array[Int]): nullable Array[EGLConfig] import Array[Int].length, Array[Int].[], Array[EGLConfig], Array[EGLConfig].add, Array[EGLConfig] as nullable, report_egl_error `{ + fun choose_configs(attribs: Array[Int]): nullable Array[EGLConfig] import Array[Int].length, Array[Int].[], Array[EGLConfig], Array[EGLConfig].add, Array[EGLConfig].as nullable, report_egl_error `{ EGLConfig *configs; int n_configs; int n_attribs = Array_of_Int_length(attribs); @@ -73,22 +78,22 @@ extern class EGLDisplay `{ EGLDisplay `} } // get number of configs - EGLBoolean r = eglChooseConfig(recv, c_attribs, NULL, 0, &n_configs); + EGLBoolean r = eglChooseConfig(self, c_attribs, NULL, 0, &n_configs); if (r == EGL_FALSE) { - EGLDisplay_report_egl_error(recv, "failed to get number of available configs."); + EGLDisplay_report_egl_error(self, "failed to get number of available configs."); return null_Array_of_EGLConfig(); } else if (n_configs == 0) { - EGLDisplay_report_egl_error(recv, "no config available."); + EGLDisplay_report_egl_error(self, "no config available."); return null_Array_of_EGLConfig(); } configs = (EGLConfig*)malloc(sizeof(EGLConfig)*n_configs); - r = eglChooseConfig(recv, c_attribs, configs, n_configs, &n_configs); + r = eglChooseConfig(self, c_attribs, configs, n_configs, &n_configs); if (r == EGL_FALSE) { - EGLDisplay_report_egl_error(recv, "failed to load config."); + EGLDisplay_report_egl_error(self, "failed to load config."); return null_Array_of_EGLConfig(); } else { Array_of_EGLConfig array = new_Array_of_EGLConfig(); @@ -102,7 +107,7 @@ extern class EGLDisplay `{ EGLDisplay `} # Can be used directly, but it is preferable to use a `EGLConfigAttribs` fun config_attrib(config: EGLConfig, attribute: Int): Int `{ EGLint val; - EGLBoolean r = eglGetConfigAttrib(recv, config, attribute, &val); + EGLBoolean r = eglGetConfigAttrib(self, config, attribute, &val); if (r == EGL_FALSE) return -1; else @@ -110,23 +115,23 @@ extern class EGLDisplay `{ EGLDisplay `} `} fun terminate: Bool `{ - return eglTerminate(recv) == EGL_TRUE; + return eglTerminate(self) == EGL_TRUE; `} fun create_window_surface(config: EGLConfig, native_window: Pointer, attribs: Array[Int]): EGLSurface `{ - EGLSurface surface = eglCreateWindowSurface(recv, config, (EGLNativeWindowType)native_window, NULL); + EGLSurface surface = eglCreateWindowSurface(self, config, (EGLNativeWindowType)native_window, NULL); return surface; `} # TODO add share_context fun create_context(config: EGLConfig): EGLContext `{ EGLint context_attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE, EGL_NONE}; // TODO move out! - EGLContext context = eglCreateContext(recv, config, EGL_NO_CONTEXT, context_attribs); + EGLContext context = eglCreateContext(self, config, EGL_NO_CONTEXT, context_attribs); return context; `} fun make_current(draw, read: EGLSurface, context: EGLContext): Bool `{ - if (eglMakeCurrent(recv, draw, read, context) == EGL_FALSE) { + if (eglMakeCurrent(self, draw, read, context) == EGL_FALSE) { fprintf(stderr, "Unable to eglMakeCurrent"); return 0; } @@ -136,7 +141,7 @@ extern class EGLDisplay `{ EGLDisplay `} # Can be used directly, but it is preferable to use a `EGLSurfaceAttribs` fun query_surface(surface: EGLSurface, attribute: Int): Int `{ int val; - EGLBoolean r = eglQuerySurface(recv, surface, attribute, &val); + EGLBoolean r = eglQuerySurface(self, surface, attribute, &val); if (r == EGL_FALSE) return -1; else @@ -144,11 +149,11 @@ extern class EGLDisplay `{ EGLDisplay `} `} fun destroy_context(context: EGLContext): Bool `{ - return eglDestroyContext(recv, context); + return eglDestroyContext(self, context); `} fun destroy_surface(surface: EGLSurface): Bool `{ - return eglDestroySurface(recv, surface); + return eglDestroySurface(self, surface); `} fun error: EGLError `{ return eglGetError(); `} @@ -164,18 +169,18 @@ extern class EGLDisplay `{ EGLDisplay `} end private fun query_string(name: Int): String import NativeString.to_s `{ - return NativeString_to_s((char *)eglQueryString(recv, name)); + return NativeString_to_s((char *)eglQueryString(self, name)); `} - fun vendor: String do return query_string("3053".to_hex) + fun vendor: String do return query_string(0x3053) - fun version: String do return query_string("3054".to_hex) + fun version: String do return query_string(0x3054) - fun extensions: Array[String] do return query_string("3055".to_hex).split_with(" ") + fun extensions: Array[String] do return query_string(0x3055).split_with(" ") - fun client_apis: Array[String] do return query_string("308D".to_hex).split_with(" ") + fun client_apis: Array[String] do return query_string(0x308D).split_with(" ") - fun swap_buffers(surface: EGLSurface) `{ eglSwapBuffers(recv, surface); `} + fun swap_buffers(surface: EGLSurface) `{ eglSwapBuffers(self, surface); `} end extern class EGLConfig `{ EGLConfig `} @@ -189,7 +194,7 @@ extern class EGLSurface `{ EGLSurface `} new current_read `{ return eglGetCurrentSurface(EGL_READ); `} new none `{ return EGL_NO_SURFACE; `} - fun is_ok: Bool `{ return recv != EGL_NO_SURFACE; `} + fun is_ok: Bool `{ return self != EGL_NO_SURFACE; `} fun attribs(display: EGLDisplay): EGLSurfaceAttribs do return new EGLSurfaceAttribs(display, self) @@ -200,7 +205,7 @@ extern class EGLContext `{ EGLContext `} new current `{ return eglGetCurrentContext(); `} new none `{ return EGL_NO_CONTEXT; `} - fun is_ok: Bool `{ return recv != EGL_NO_CONTEXT; `} + fun is_ok: Bool `{ return self != EGL_NO_CONTEXT; `} end # Attributes of a config for a given EGL display @@ -208,35 +213,42 @@ class EGLConfigAttribs var display: EGLDisplay var config: EGLConfig - fun alpha_size: Int do return display.config_attrib(config, "3021".to_hex) - fun native_visual_id: Int do return display.config_attrib(config, "302E".to_hex) - fun native_visual_type: Int do return display.config_attrib(config, "302F".to_hex) + fun buffer_size: Int do return display.config_attrib(config, 0x3020) + fun alpha_size: Int do return display.config_attrib(config, 0x3021) + fun blue_size: Int do return display.config_attrib(config, 0x3022) + fun green_size: Int do return display.config_attrib(config, 0x3023) + fun red_size: Int do return display.config_attrib(config, 0x3024) + fun depth_size: Int do return display.config_attrib(config, 0x3025) + fun stencil_size: Int do return display.config_attrib(config, 0x3026) + + fun native_visual_id: Int do return display.config_attrib(config, 0x302E) + fun native_visual_type: Int do return display.config_attrib(config, 0x302F) fun caveat: EGLConfigCaveat do - return new EGLConfigCaveat.from_i(display.config_attrib(config, "3027".to_hex)) + return new EGLConfigCaveat.from_i(display.config_attrib(config, 0x3027)) end fun conformant: EGLConformant do - return new EGLConformant.from_i(display.config_attrib(config, "3042".to_hex)) + return new EGLConformant.from_i(display.config_attrib(config, 0x3042)) end end extern class EGLConfigCaveat `{ EGLint `} new from_i(val: Int) `{ return (EGLint)val; `} - fun to_i: Int `{ return recv; `} + fun to_i: Int `{ return self; `} new none `{ return EGL_NONE; `} - fun is_none: Bool `{ return recv == EGL_NONE; `} + fun is_none: Bool `{ return self == EGL_NONE; `} new dont_care `{ return EGL_DONT_CARE; `} - fun is_dont_care: Bool `{ return recv == EGL_DONT_CARE; `} + fun is_dont_care: Bool `{ return self == EGL_DONT_CARE; `} new slow `{ return EGL_SLOW_CONFIG; `} - fun is_slow: Bool `{ return recv == EGL_SLOW_CONFIG; `} + fun is_slow: Bool `{ return self == EGL_SLOW_CONFIG; `} # Obselete since EGL 1.3, use EGL_CONFORMANT instead new non_conformant `{ return EGL_NON_CONFORMANT_CONFIG; `} - fun is_non_conformant: Bool `{ return recv == EGL_NON_CONFORMANT_CONFIG; `} + fun is_non_conformant: Bool `{ return self == EGL_NON_CONFORMANT_CONFIG; `} redef fun to_s do @@ -251,19 +263,19 @@ end extern class EGLConformant `{ EGLint `} new `{ return (EGLint)0; `} new from_i(val: Int) `{ return (EGLint)val; `} - fun to_i: Int `{ return recv; `} + fun to_i: Int `{ return self; `} - fun opengl: Bool `{ return recv & EGL_OPENGL_BIT; `} - fun with_opengl: EGLConformant `{ return recv | EGL_OPENGL_BIT; `} + fun opengl: Bool `{ return self & EGL_OPENGL_BIT; `} + fun with_opengl: EGLConformant `{ return self | EGL_OPENGL_BIT; `} - fun opengl_es: Bool `{ return recv & EGL_OPENGL_ES_BIT; `} - fun with_opengl_es: EGLConformant `{ return recv | EGL_OPENGL_ES_BIT; `} + fun opengl_es: Bool `{ return self & EGL_OPENGL_ES_BIT; `} + fun with_opengl_es: EGLConformant `{ return self | EGL_OPENGL_ES_BIT; `} - fun opengl_es2: Bool `{ return recv & EGL_OPENGL_ES2_BIT; `} - fun with_opengl_es2: EGLConformant `{ return recv | EGL_OPENGL_ES2_BIT; `} + fun opengl_es2: Bool `{ return self & EGL_OPENGL_ES2_BIT; `} + fun with_opengl_es2: EGLConformant `{ return self | EGL_OPENGL_ES2_BIT; `} - fun openvg: Bool `{ return recv & EGL_OPENVG_BIT; `} - fun with_openvg: EGLConformant `{ return recv | EGL_OPENVG_BIT; `} + fun openvg: Bool `{ return self & EGL_OPENVG_BIT; `} + fun with_openvg: EGLConformant `{ return self | EGL_OPENVG_BIT; `} fun to_a: Array[String] do @@ -283,40 +295,40 @@ class EGLSurfaceAttribs var display: EGLDisplay var surface: EGLSurface - fun height: Int do return display.query_surface(surface, "3056".to_hex) - fun width: Int do return display.query_surface(surface, "3057".to_hex) - fun largest_pbuffer: Int do return display.query_surface(surface, "3058".to_hex) - fun texture_format: Int do return display.query_surface(surface, "3080".to_hex) - fun texture_target: Int do return display.query_surface(surface, "3081".to_hex) - fun mipmap_texture: Int do return display.query_surface(surface, "3082".to_hex) - fun mipmap_level: Int do return display.query_surface(surface, "3083".to_hex) - fun render_buffer: Int do return display.query_surface(surface, "3086".to_hex) - fun vg_colorspace: Int do return display.query_surface(surface, "3087".to_hex) - fun vg_alpha_format: Int do return display.query_surface(surface, "3088".to_hex) - fun horizontal_resolution: Int do return display.query_surface(surface, "3090".to_hex) - fun vertical_resolution: Int do return display.query_surface(surface, "3091".to_hex) - fun pixel_aspect_ratio: Int do return display.query_surface(surface, "3092".to_hex) - fun swap_behavior: Int do return display.query_surface(surface, "3093".to_hex) - fun multisample_resolve: Int do return display.query_surface(surface, "3099".to_hex) + fun height: Int do return display.query_surface(surface, 0x3056) + fun width: Int do return display.query_surface(surface, 0x3057) + fun largest_pbuffer: Int do return display.query_surface(surface, 0x3058) + fun texture_format: Int do return display.query_surface(surface, 0x3080) + fun texture_target: Int do return display.query_surface(surface, 0x3081) + fun mipmap_texture: Int do return display.query_surface(surface, 0x3082) + fun mipmap_level: Int do return display.query_surface(surface, 0x3083) + fun render_buffer: Int do return display.query_surface(surface, 0x3086) + fun vg_colorspace: Int do return display.query_surface(surface, 0x3087) + fun vg_alpha_format: Int do return display.query_surface(surface, 0x3088) + fun horizontal_resolution: Int do return display.query_surface(surface, 0x3090) + fun vertical_resolution: Int do return display.query_surface(surface, 0x3091) + fun pixel_aspect_ratio: Int do return display.query_surface(surface, 0x3092) + fun swap_behavior: Int do return display.query_surface(surface, 0x3093) + fun multisample_resolve: Int do return display.query_surface(surface, 0x3099) end extern class EGLError `{ EGLint `} - fun is_success: Bool `{ return recv == EGL_SUCCESS; `} - - fun is_not_initialized: Bool `{ return recv == EGL_NOT_INITIALIZED; `} - fun is_bad_access: Bool `{ return recv == EGL_BAD_ACCESS; `} - fun is_bad_alloc: Bool `{ return recv == EGL_BAD_ALLOC; `} - fun is_bad_attribute: Bool `{ return recv == EGL_BAD_ATTRIBUTE; `} - fun is_bad_config: Bool `{ return recv == EGL_BAD_CONFIG; `} - fun is_bad_context: Bool `{ return recv == EGL_BAD_CONTEXT; `} - fun is_bad_current_surface: Bool `{ return recv == EGL_BAD_CURRENT_SURFACE; `} - fun is_bad_display: Bool `{ return recv == EGL_BAD_DISPLAY; `} - fun is_bad_match: Bool `{ return recv == EGL_BAD_MATCH; `} - fun is_bad_native_pixmap: Bool `{ return recv == EGL_BAD_NATIVE_PIXMAP; `} - fun is_bad_native_window: Bool `{ return recv == EGL_BAD_NATIVE_WINDOW; `} - fun is_bad_parameter: Bool `{ return recv == EGL_BAD_PARAMETER; `} - fun is_bad_surface: Bool `{ return recv == EGL_BAD_SURFACE; `} - fun is_context_lost: Bool `{ return recv == EGL_CONTEXT_LOST; `} + fun is_success: Bool `{ return self == EGL_SUCCESS; `} + + fun is_not_initialized: Bool `{ return self == EGL_NOT_INITIALIZED; `} + fun is_bad_access: Bool `{ return self == EGL_BAD_ACCESS; `} + fun is_bad_alloc: Bool `{ return self == EGL_BAD_ALLOC; `} + fun is_bad_attribute: Bool `{ return self == EGL_BAD_ATTRIBUTE; `} + fun is_bad_config: Bool `{ return self == EGL_BAD_CONFIG; `} + fun is_bad_context: Bool `{ return self == EGL_BAD_CONTEXT; `} + fun is_bad_current_surface: Bool `{ return self == EGL_BAD_CURRENT_SURFACE; `} + fun is_bad_display: Bool `{ return self == EGL_BAD_DISPLAY; `} + fun is_bad_match: Bool `{ return self == EGL_BAD_MATCH; `} + fun is_bad_native_pixmap: Bool `{ return self == EGL_BAD_NATIVE_PIXMAP; `} + fun is_bad_native_window: Bool `{ return self == EGL_BAD_NATIVE_WINDOW; `} + fun is_bad_parameter: Bool `{ return self == EGL_BAD_PARAMETER; `} + fun is_bad_surface: Bool `{ return self == EGL_BAD_SURFACE; `} + fun is_context_lost: Bool `{ return self == EGL_CONTEXT_LOST; `} redef fun to_s do @@ -398,25 +410,32 @@ class EGLConfigChooser end fun close do - insert_attrib_key "3038".to_hex + insert_attrib_key 0x3038 closed = true end - fun surface_type=(flag: Int) do insert_attrib_with_val("3033".to_hex, flag) + fun surface_type=(flag: Int) do insert_attrib_with_val(0x3033, flag) fun surface_type_egl do surface_type = 4 - fun blue_size=(size: Int) do insert_attrib_with_val("3022".to_hex, size) - fun green_size=(size: Int) do insert_attrib_with_val("3023".to_hex, size) - fun red_size=(size: Int) do insert_attrib_with_val("3024".to_hex, size) + # Set which client rendering APIs are supported + fun renderable_type=(flag: Int) do insert_attrib_with_val(0x3040, flag) + + # Set EGL as the only supported rendering API + fun renderable_type_egl do renderable_type = 4 + + fun blue_size=(size: Int) do insert_attrib_with_val(0x3022, size) + fun green_size=(size: Int) do insert_attrib_with_val(0x3023, size) + fun red_size=(size: Int) do insert_attrib_with_val(0x3024, size) - fun alpha_size=(size: Int) do insert_attrib_with_val("3021".to_hex, size) - fun depth_size=(size: Int) do insert_attrib_with_val("3025".to_hex, size) - fun stencil_size=(size: Int) do insert_attrib_with_val("3026".to_hex, size) - fun sample_buffers=(size: Int) do insert_attrib_with_val("3031".to_hex, size) + fun buffer_size=(size: Int) do insert_attrib_with_val(0x3020, size) + fun alpha_size=(size: Int) do insert_attrib_with_val(0x3021, size) + fun depth_size=(size: Int) do insert_attrib_with_val(0x3025, size) + fun stencil_size=(size: Int) do insert_attrib_with_val(0x3026, size) + fun sample_buffers=(size: Int) do insert_attrib_with_val(0x3031, size) - fun caveat=(caveat: EGLConfigCaveat) do insert_attrib_with_val("3050".to_hex, caveat.to_i) + fun caveat=(caveat: EGLConfigCaveat) do insert_attrib_with_val(0x3050, caveat.to_i) - fun conformant=(conformant: EGLConformant) do insert_attrib_with_val("3042".to_hex, conformant.to_i) + fun conformant=(conformant: EGLConformant) do insert_attrib_with_val(0x3042, conformant.to_i) fun choose(display: EGLDisplay): nullable Array[EGLConfig] do @@ -433,6 +452,6 @@ redef class Object end end -protected fun egl_bind_opengl_api: Bool `{ return eglBindAPI(EGL_OPENGL_API); `} -protected fun egl_bind_opengl_es_api: Bool `{ return eglBindAPI(EGL_OPENGL_ES_API); `} -protected fun egl_bind_openvg_api: Bool `{ return eglBindAPI(EGL_OPENVG_API); `} +fun egl_bind_opengl_api: Bool `{ return eglBindAPI(EGL_OPENGL_API); `} +fun egl_bind_opengl_es_api: Bool `{ return eglBindAPI(EGL_OPENGL_ES_API); `} +fun egl_bind_openvg_api: Bool `{ return eglBindAPI(EGL_OPENVG_API); `}