X-Git-Url: http://nitlanguage.org diff --git a/lib/a_star.nit b/lib/a_star.nit index 125b053..2cbd7cf 100644 --- a/lib/a_star.nit +++ b/lib/a_star.nit @@ -55,23 +55,16 @@ # ~~~ module a_star -redef class Object - protected fun debug_a_star: Bool do return false - private fun debug(msg: String) do if debug_a_star then - sys.stderr.write "a_star debug: {msg}\n" - end -end - # General graph node class Node + # Type of the others nodes in the `graph` type N: Node # parent graph var graph: Graph[N, Link] - init(graph: Graph[N, Link]) + init do - self.graph = graph graph.add_node(self) end @@ -94,14 +87,14 @@ class Node private var open: Bool = false # Main functionnality, returns path from `self` to `dest` - fun path_to(dest: N, max_cost: Int, context: PathContext): nullable Path[N] + fun path_to(dest: N, max_cost: Int, context: PathContext): nullable AStarPath[N] do return path_to_alts(dest, max_cost, context, null) end # Find a path to a possible `destination` or a node accepted by `alt_targets` fun path_to_alts(destination: nullable N, max_cost: Int, context: PathContext, - alt_targets: nullable TargetCondition[N]): nullable Path[N] + alt_targets: nullable TargetCondition[N]): nullable AStarPath[N] do var cost = 0 @@ -123,21 +116,19 @@ class Node loop var frontier_node: nullable N = null - var bucket_searched: Int = 0 + var bucket_searched = 0 # find next valid node in frontier/buckets loop var current_bucket = buckets[cost % nbr_buckets] if current_bucket.is_empty then # move to next bucket - debug "b {cost} {cost % nbr_buckets} {buckets[cost % nbr_buckets].hash}" cost += 1 if cost > max_cost then return null bucket_searched += 1 if bucket_searched > nbr_buckets then break else # found a node - debug "c {cost}" frontier_node = current_bucket.pop if frontier_node.open then break @@ -151,9 +142,8 @@ class Node # at destination else if frontier_node == destination or (alt_targets != null and alt_targets.accept(frontier_node)) then - debug "picked {frontier_node}, is destination" - var path = new Path[N](cost) + var path = new AStarPath[N](cost) while frontier_node != self do path.nodes.unshift(frontier_node) @@ -166,11 +156,8 @@ class Node else frontier_node.open = false - debug "w exploring adjacents of {frontier_node}" - for link in frontier_node.links do var peek_node = link.to - debug "v {context.is_blocked(link)} {peek_node.last_pathfinding_evocation != graph.pathfinding_current_evocation} {peek_node.best_cost_up_to > frontier_node.best_cost_up_to + context.cost(link)}, {peek_node.best_cost_up_to} > {frontier_node.best_cost_up_to} + {context.cost(link)}" if not context.is_blocked(link) and (peek_node.last_pathfinding_evocation != graph.pathfinding_current_evocation or (peek_node.open and @@ -190,8 +177,6 @@ class Node var at_bucket = buckets[est_cost % nbr_buckets] at_bucket.add(peek_node) - - debug "u putting {peek_node} at {est_cost} -> {est_cost % nbr_buckets} {at_bucket.hash}, {cost}+{context.cost(link)}" end end end @@ -201,29 +186,36 @@ end # Link between two nodes and associated to a graph class Link + # Type of the nodes in `graph` type N: Node + + # Type of the other links in `graph` type L: Link + # The graph to which belongs `self` var graph: Graph[N, L] + # Origin of this link var from: N + + # Endpoint of this link var to: N - init(graph: Graph[N, L], from, to: N) + init do - self.graph = graph - self.from = from - self.to = to - graph.add_link(self) end end # General graph class Graph[N: Node, L: Link] + # Nodes in this graph var nodes: Set[N] = new HashSet[N] + + # Links in this graph var links: Set[L] = new HashSet[L] + # Add a `node` to this graph fun add_node(node: N): N do nodes.add(node) @@ -231,6 +223,7 @@ class Graph[N: Node, L: Link] return node end + # Add a `link` to this graph fun add_link(link: L): L do links.add(link) @@ -240,23 +233,25 @@ class Graph[N: Node, L: Link] return link end - # used to check if nodes have been searched in one pathfinding - var pathfinding_current_evocation: Int = 0 + # Used to check if nodes have been searched in one pathfinding + private var pathfinding_current_evocation: Int = 0 end -# Result from pathfinding, a walkable path -class Path[N] +# Result from path finding and a walkable path +class AStarPath[N] + # The total cost of this path var total_cost: Int + # The list of nodes composing this path var nodes = new List[N] - init (cost: Int) do total_cost = cost + private var at: Int = 0 - var at: Int = 0 + # Step on the path and get the next node to travel fun step: N do - assert nodes.length >= at else print "a_star::Path::step failed, is at_end_of_path" + assert nodes.length >= at else print "a_star::AStarPath::step failed, is at_end_of_path" var s = nodes[at] at += 1 @@ -264,16 +259,22 @@ class Path[N] return s end + # Peek at the next step of the path fun peek_step: N do return nodes[at] + # Are we at the end of this path? fun at_end_of_path: Bool do return at >= nodes.length end # Context related to an evocation of pathfinding class PathContext + # Type of the nodes in `graph` type N: Node + + # Type of the links in `graph` type L: Link + # Graph to which is associated `self` var graph: Graph[N, L] # Worst cost of all the link's costs @@ -288,6 +289,7 @@ class PathContext # Heuristic fun heuristic_cost(a, b: N): Int is abstract + # The worst cost suggested by the heuristic fun worst_heuristic_cost: Int is abstract end @@ -307,12 +309,13 @@ class ConstantPathContext redef fun worst_heuristic_cost do return 0 end +# A `PathContext` for graphs with `WeightedLink` class WeightedPathContext super PathContext redef type L: WeightedLink - init(graph: Graph[N, L]) + init do super @@ -324,7 +327,7 @@ class WeightedPathContext self.worst_cost = worst_cost end - redef var worst_cost: Int + redef var worst_cost: Int is noinit redef fun cost(l) do return l.weight @@ -334,17 +337,12 @@ class WeightedPathContext redef fun worst_heuristic_cost do return 0 end +# A `Link` with a `weight` class WeightedLink super Link + # The `weight`, or cost, of this link var weight: Int - - init(graph: Graph[N, L], from, to: N, weight: Int) - do - super - - self.weight = weight - end end # Advanced path conditions with customizable accept states