X-Git-Url: http://nitlanguage.org diff --git a/src/platform/android.nit b/src/platform/android.nit index bab5983..adb9543 100644 --- a/src/platform/android.nit +++ b/src/platform/android.nit @@ -104,6 +104,12 @@ class AndroidToolchain dir = compile_dir if not dir.file_exists then dir.mkdir + # Insert an importation of the generated R class to all Java files from the FFI + for mod in compiler.mainmodule.in_importation.greaters do + var java_ffi_file = mod.java_file + if java_ffi_file != null then java_ffi_file.add "import {app_package}.R;" + end + # compile normal C files super @@ -112,7 +118,6 @@ class AndroidToolchain if f isa ExternCFile then cfiles.add(f.filename.basename) end - # Is there an icon? var project_root = "." var mpackage = compiler.mainmodule.first_real_mmodule.mpackage if mpackage != null then @@ -125,6 +130,35 @@ class AndroidToolchain end end + # Set the default pretty application name +""" + + {{{app_name}}} +""".write_to_file "{android_project_root}/res/values/strings.xml" + + # Copy assets, resources and libs where expected by the SDK + + ## Collect path to all possible folder where we can find the `android` folder + var app_files = [project_root] + app_files.add_all project.files + + for path in app_files do + # Copy the assets folder + var assets_dir = path / "assets" + if assets_dir.file_exists then + assets_dir = assets_dir.realpath + toolcontext.exec_and_check(["cp", "-r", assets_dir, android_project_root], "Android project error") + end + + # Copy the whole `android` folder + var android_dir = path / "android" + if android_dir.file_exists then + android_dir = android_dir.realpath + toolcontext.exec_and_check(["cp", "-r", android_dir, root_compile_dir], "Android project error") + end + end + + # Is there an icon? var resolutions = ["ldpi", "mdpi", "hdpi", "xhdpi", "xxhdpi", "xxxhdpi"] var icon_available = false for res in resolutions do @@ -240,7 +274,7 @@ $(call import-module,android/native_app_glue) ### Link to png sources # libpng is not available on Android NDK - # FIXME make obtionnal when we have alternatives to mnit + # FIXME make optional when we have alternatives to mnit var nit_dir = toolcontext.nit_dir var share_dir = nit_dir/"share/" if not share_dir.file_exists then @@ -264,40 +298,6 @@ $(call import-module,android/native_app_glue) toolcontext.exec_and_check(["ln", "-s", "{share_dir}/libgc/arm/include/gc/", "{compile_dir}/gc"], "Android project error") - - # Copy assets, resources and libs where expected by the SDK - - # Link to assets (for mnit and others) - var assets_dir = project_root / "assets" - if assets_dir.file_exists then - assets_dir = assets_dir.realpath - var target_assets_dir = "{android_project_root}/assets" - if not target_assets_dir.file_exists then - toolcontext.exec_and_check(["ln", "-s", assets_dir, target_assets_dir], "Android project error") - end - end - - # Copy the res folder - var res_dir = project_root / "android/res" - if res_dir.file_exists then - # copy the res folder to the compile dir - res_dir = res_dir.realpath - toolcontext.exec_and_check(["cp", "-R", res_dir, android_project_root], "Android project error") - end - - if not res_dir.file_exists or not "{res_dir}/values/strings.xml".file_exists then - # Create our own custom `res/values/string.xml` with the App name -""" - - {{{app_name}}} -""".write_to_file "{android_project_root}/res/values/strings.xml" - end - - # Copy the libs folder - var libs_dir = project_root / "android/libs" - if libs_dir.file_exists then - toolcontext.exec_and_check(["cp", "-r", libs_dir, android_project_root], "Android project error") - end end redef fun write_makefile(compile_dir, cfiles) @@ -315,7 +315,7 @@ $(call import-module,android/native_app_glue) toolcontext.exec_and_check(["ndk-build", "-s", "-j", "-C", android_project_root], "Android project error") # Generate the apk - var args = ["ant", "-q", "-f", android_project_root+"/build.xml"] + var args = ["ant", "-f", android_project_root+"/build.xml"] if release then args.add "release" else args.add "debug"