X-Git-Url: http://nitlanguage.org diff --git a/src/android_platform.nit b/src/android_platform.nit index bb3c270..6dc34f8 100644 --- a/src/android_platform.nit +++ b/src/android_platform.nit @@ -55,6 +55,8 @@ end class AndroidPlatform super Platform + redef fun supports_libunwind do return false + redef fun toolchain(toolcontext) do return new AndroidToolchain(toolcontext) end @@ -133,19 +135,24 @@ $(call import-module,android/native_app_glue) package="{{{app_package}}}" android:versionCode="1" android:versionName="{{{app_version}}}" - android:debuggable="true"> + android:debuggable="true"> - + + android:theme="@android:style/Theme.NoTitleBar.Fullscreen" + android:configChanges="orientation|keyboardHidden" + android:screenOrientation="portrait"> @@ -192,6 +199,19 @@ $(call import-module,android/native_app_glue) if not target_png_dir.file_exists then toolcontext.exec_and_check(["ln", "-s", "{share_dir}/png/", target_png_dir]) end + + ### Link to assets (for mnit and others) + # This will be accessed from `android_project_root` + var mainmodule_dir = compiler.mainmodule.location.file.filename.dirname + var assets_dir = "{mainmodule_dir}/../assets" + if not assets_dir.file_exists then assets_dir = "{mainmodule_dir}/assets" + if assets_dir.file_exists then + assets_dir = assets_dir.realpath + var target_assets_dir = "{android_project_root}/assets" + if not target_assets_dir.file_exists then + toolcontext.exec_and_check(["ln", "-s", assets_dir, target_assets_dir]) + end + end end redef fun write_makefile(compiler, compile_dir, cfiles) @@ -206,5 +226,10 @@ $(call import-module,android/native_app_glue) # Generate the apk toolcontext.exec_and_check(["ant", "-q", "debug", "-f", android_project_root+"/build.xml"]) + + # Move the apk to the target + var outname = toolcontext.opt_output.value + if outname == null then outname = "{compiler.mainmodule.name}.apk" + toolcontext.exec_and_check(["mv", "{android_project_root}/bin/{compiler.mainmodule.name}-debug.apk", outname]) end end