X-Git-Url: http://nitlanguage.org diff --git a/src/platform/android.nit b/src/platform/android.nit index b411225..adb9543 100644 --- a/src/platform/android.nit +++ b/src/platform/android.nit @@ -36,13 +36,13 @@ class AndroidPlatform redef fun name do return "android" - redef fun supports_libgc do return true + redef fun supports_libgc do return false redef fun supports_libunwind do return false redef fun supports_linker_script do return false - redef fun toolchain(toolcontext) do return new AndroidToolchain(toolcontext) + redef fun toolchain(toolcontext, compiler) do return new AndroidToolchain(toolcontext, compiler) end class AndroidToolchain @@ -52,30 +52,28 @@ class AndroidToolchain redef fun compile_dir do - var android_project_root = "{super}/android/" + var android_project_root = "{root_compile_dir}/android/" self.android_project_root = android_project_root return "{android_project_root}/jni/nit_compile/" end - redef fun default_outname(mainmodule) do return "{mainmodule.name}.apk" + redef fun default_outname do return "{super}.apk" - redef fun write_files(compiler, compile_dir, cfiles) + redef fun write_files(compile_dir, cfiles) do var android_project_root = android_project_root.as(not null) - var project = toolcontext.modelbuilder.android_project_for(compiler.mainmodule) - var short_project_name = compiler.mainmodule.name.replace("-", "_") + var project = new AndroidProject(toolcontext.modelbuilder, compiler.mainmodule) var release = toolcontext.opt_release.value var app_name = project.name - if app_name == null then app_name = compiler.mainmodule.name if not release then app_name += " Debug" - var app_package = project.java_package - if app_package == null then app_package = "org.nitlanguage.{short_project_name}" + var short_project_name = project.short_name + + var app_package = project.namespace if not release then app_package += "_debug" var app_version = project.version - if app_version == null then app_version = "1.0" var app_min_api = project.min_api if app_min_api == null then app_min_api = 10 @@ -106,19 +104,65 @@ class AndroidToolchain dir = compile_dir if not dir.file_exists then dir.mkdir + # Insert an importation of the generated R class to all Java files from the FFI + for mod in compiler.mainmodule.in_importation.greaters do + var java_ffi_file = mod.java_file + if java_ffi_file != null then java_ffi_file.add "import {app_package}.R;" + end + # compile normal C files - super(compiler, compile_dir, cfiles) + super # Gather extra C files generated elsewhere than in super for f in compiler.extern_bodies do - if f isa ExternCFile then cfiles.add(f.filename.basename("")) + if f isa ExternCFile then cfiles.add(f.filename.basename) + end + + var project_root = "." + var mpackage = compiler.mainmodule.first_real_mmodule.mpackage + if mpackage != null then + var root = mpackage.root + if root != null then + var filepath = root.filepath + if filepath != null then + project_root = filepath + end + end + end + + # Set the default pretty application name +""" + + {{{app_name}}} +""".write_to_file "{android_project_root}/res/values/strings.xml" + + # Copy assets, resources and libs where expected by the SDK + + ## Collect path to all possible folder where we can find the `android` folder + var app_files = [project_root] + app_files.add_all project.files + + for path in app_files do + # Copy the assets folder + var assets_dir = path / "assets" + if assets_dir.file_exists then + assets_dir = assets_dir.realpath + toolcontext.exec_and_check(["cp", "-r", assets_dir, android_project_root], "Android project error") + end + + # Copy the whole `android` folder + var android_dir = path / "android" + if android_dir.file_exists then + android_dir = android_dir.realpath + toolcontext.exec_and_check(["cp", "-r", android_dir, root_compile_dir], "Android project error") + end end # Is there an icon? var resolutions = ["ldpi", "mdpi", "hdpi", "xhdpi", "xxhdpi", "xxxhdpi"] var icon_available = false for res in resolutions do - var path = "res/drawable-{res}/icon.png" + var path = project_root / "android/res/drawable-{res}/icon.png" if path.file_exists then icon_available = true break @@ -136,14 +180,14 @@ class AndroidToolchain var extra_java_files = mmodule.extra_java_files if extra_java_files != null then for file in extra_java_files do var path = file.filename - path.file_copy_to(dir/path.basename("")) + path.file_copy_to(dir/path.basename) end end ## Generate Application.mk dir = "{android_project_root}/jni/" """ -APP_ABI := armeabi armeabi-v7a x86 mips +APP_ABI := armeabi armeabi-v7a x86 APP_PLATFORM := android-{{{app_target_api}}} """.write_to_file "{dir}/Application.mk" @@ -172,7 +216,7 @@ LOCAL_MODULE := main LOCAL_SRC_FILES := \\ {{{cfiles.join(" \\\n")}}} LOCAL_LDLIBS := {{{ldflags.join(" ")}}} $(TARGET_ARCH)/libgc.a -LOCAL_STATIC_LIBRARIES := android_native_app_glue png +LOCAL_STATIC_LIBRARIES := android_native_app_glue include $(BUILD_SHARED_LIBRARY) @@ -199,8 +243,7 @@ $(call import-module,android/native_app_glue) android:label="@string/app_name" android:hasCode="true" android:debuggable="{{{not release}}}" - {{{icon_declaration}}} - android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|screenLayout|fontScale|uiMode|orientation"> + {{{icon_declaration}}}> """ for activity in project.activities do @@ -227,10 +270,11 @@ $(call import-module,android/native_app_glue) """ + manifest_file.close ### Link to png sources # libpng is not available on Android NDK - # FIXME make obtionnal when we have alternatives to mnit + # FIXME make optional when we have alternatives to mnit var nit_dir = toolcontext.nit_dir var share_dir = nit_dir/"share/" if not share_dir.file_exists then @@ -238,10 +282,6 @@ $(call import-module,android/native_app_glue) exit 1 end share_dir = share_dir.realpath - var target_png_dir = "{android_project_root}/jni/png" - if not target_png_dir.file_exists then - toolcontext.exec_and_check(["ln", "-s", "{share_dir}/png/", target_png_dir], "Android project error") - end # Ensure that android-setup-libgc.sh has been executed if not "{share_dir}/libgc/arm/lib".file_exists then @@ -257,65 +297,15 @@ $(call import-module,android/native_app_glue) end toolcontext.exec_and_check(["ln", "-s", "{share_dir}/libgc/arm/include/gc/", - "{android_project_root}/jni/nit_compile/gc"], "Android project error") - - ### Link to assets (for mnit and others) - # This will be accessed from `android_project_root` - var assets_dir - if compiler.mainmodule.location.file != null then - # it is a real file, use "{file}/../assets" - assets_dir = "{compiler.mainmodule.location.file.filename.dirname}/../assets" - else - # probably used -m, use "." - assets_dir = "assets" - end - if assets_dir.file_exists then - assets_dir = assets_dir.realpath - var target_assets_dir = "{android_project_root}/assets" - if not target_assets_dir.file_exists then - toolcontext.exec_and_check(["ln", "-s", assets_dir, target_assets_dir], "Android project error") - end - end - - ### Copy resources and libs where expected by the SDK - var project_root - if compiler.mainmodule.location.file != null then - # it is a real file, use "{file}/../res" - project_root = "{compiler.mainmodule.location.file.filename.dirname}/.." - else - # probably used -m, use "." - project_root = "." - end - - # Android resources folder - var res_dir = project_root / "res" - if res_dir.file_exists then - # copy the res folder to .nit_compile - res_dir = res_dir.realpath - toolcontext.exec_and_check(["cp", "-R", res_dir, android_project_root], "Android project error") - end - - if not res_dir.file_exists or not "{res_dir}/values/strings.xml".file_exists then - # Create our own custom `res/values/string.xml` with the App name -""" - - {{{app_name}}} -""".write_to_file "{android_project_root}/res/values/strings.xml" - end - - # Android libs folder - var libs_dir = project_root / "libs" - if libs_dir.file_exists then - toolcontext.exec_and_check(["cp", "-r", libs_dir, android_project_root], "Android project error") - end + "{compile_dir}/gc"], "Android project error") end - redef fun write_makefile(compiler, compile_dir, cfiles) + redef fun write_makefile(compile_dir, cfiles) do # Do nothing, already done in `write_files` end - redef fun compile_c_code(compiler, compile_dir) + redef fun compile_c_code(compile_dir) do var android_project_root = android_project_root.as(not null) var short_project_name = compiler.mainmodule.name.replace("-", "_") @@ -325,7 +315,7 @@ $(call import-module,android/native_app_glue) toolcontext.exec_and_check(["ndk-build", "-s", "-j", "-C", android_project_root], "Android project error") # Generate the apk - var args = ["ant", "-q", "-f", android_project_root+"/build.xml"] + var args = ["ant", "-f", android_project_root+"/build.xml"] if release then args.add "release" else args.add "debug" @@ -343,10 +333,16 @@ $(call import-module,android/native_app_glue) var tsa_server= "TSA_SERVER".environ if key_alias.is_empty then - toolcontext.fatal_error(null, - "Fatal Error: the environment variable `KEY_ALIAS` must be set to use the `--release` option on Android projects.") + toolcontext.warning(null, "key-alias", + "Warning: the environment variable `KEY_ALIAS` is not set, the APK file will not be signed.") + + # Just move the unsigned APK to outname + args = ["mv", apk_path, outname] + toolcontext.exec_and_check(args, "Android project error") + return end + # We have a key_alias, try to sign the APK args = ["jarsigner", "-sigalg", "MD5withRSA", "-digestalg", "SHA1", apk_path, key_alias] ## Use a custom keystore