X-Git-Url: http://nitlanguage.org diff --git a/examples/shoot/src/shoot_logic.nit b/examples/shoot/src/shoot_logic.nit index 1aefc7b..838c78b 100644 --- a/examples/shoot/src/shoot_logic.nit +++ b/examples/shoot/src/shoot_logic.nit @@ -36,17 +36,17 @@ class Player end # Current forture of the player - var money: Int writable = 0 + var money: Int = 0 is writable # Number of basic bullets fired together - var nbshoots: Int writable = 1 + var nbshoots: Int = 1 is writable # Time bebore the player shoot again a basic bullet (cooldown) # Shoot if 0 var shoot_ttl = 0 # Number of missiles - var nbmissiles: Int writable = 0 + var nbmissiles: Int = 0 is writable # Time bebore the player shoot again a missile (cooldown) # Shoot if 0 @@ -152,7 +152,7 @@ class GoingTarget super Hitable # true in on move, false if player is at rest - var active writable = false + var active = false is writable init do self.width = 500 @@ -834,13 +834,13 @@ class ShotScene super Scene # When a scene need to be replaced, just assign the next_scene to a non null value - var next_scene: nullable ShotScene writable = null + var next_scene: nullable ShotScene = null is writable # The width of the whole scene - var width: Int writable + var width: Int is writable # The height of the whole scene - var height: Int writable + var height: Int is writable init(w,h: Int) do @@ -1034,7 +1034,7 @@ class MenuScene end end - var play: Bool writable = false + var play: Bool = false is writable var ttl: Int = 50 redef fun update