X-Git-Url: http://nitlanguage.org diff --git a/lib/geometry/boxes.nit b/lib/geometry/boxes.nit index 6478c45..b8c9798 100644 --- a/lib/geometry/boxes.nit +++ b/lib/geometry/boxes.nit @@ -75,12 +75,12 @@ interface Boxed[N: Numeric] self.top >= other.bottom and other.top >= self.bottom end - # Create a bounding box that englobes the actual bounding box. + # Create a bounding box that encloses the actual bounding box. # `dist` is the distance between the inner boundaries and the outer boundaries. # ~~~ # var p = new Point[Int](5,10) # var b = p.padded(3) - # assert b.top == 2 and b.bot = 8 and b.left == 7 and b.right == 13 + # assert b.left == 2 and b.right == 8 and b.top == 13 and b.bottom == 7 # ~~~ fun padded(dist: N): Box[N] do return new Box[N].lrtb(left - dist, right + dist, top + dist, bottom - dist) end @@ -328,3 +328,31 @@ redef class ILine3d[N] redef fun front do return point_left.z.min(point_right.z) redef fun back do return point_left.z.max(point_right.z) end + +# Base for all data structures containing multiple Boxed Objects +interface BoxedCollection[E: Boxed[Numeric]] + super SimpleCollection[E] + + # returns all the items overlapping with `region` + fun items_overlapping(region :Boxed[Numeric]): SimpleCollection[E] is abstract +end + +# A BoxedCollection implemented with an array, linear performances for searching but really +# fast for creation and filling +class BoxedArray[E: Boxed[Numeric]] + super BoxedCollection[E] + + private var data: Array[E] = new Array[E] + + redef fun add(item: E) do data.add(item) + redef fun items_overlapping(item: Boxed[Numeric]): SimpleCollection[E] + do + var arr = new Array[E] + for i in data do + if i.intersects(item) then arr.add(i) + end + return arr + end + + redef fun iterator do return data.iterator +end