X-Git-Url: http://nitlanguage.org diff --git a/lib/gamnit/README.md b/lib/gamnit/README.md index 5b12210..7580370 100644 --- a/lib/gamnit/README.md +++ b/lib/gamnit/README.md @@ -5,17 +5,24 @@ It is based on the portability framework _app.nit_ and the OpenGL ES 2.0 standar # System configuration -To compile the _gamnit_ apps packaged with the Nit repositoy on GNU/Linux you need to install the dev version of a few libraries and some tools. -Under Debian 8.2, this command should install everything needed: +To compile the _gamnit_ apps packaged with the Nit repository on GNU/Linux you need to install the dev version of a few libraries and some tools. +On Debian 8.2, this command should install everything needed: -~~~ -apt-get install libgles2-mesa-dev libsdl2-dev libsdl2-image-dev inkscape mpg123 +~~~raw +apt-get install libgles2-mesa-dev libsdl2-dev libsdl2-image-dev libsdl2-mixer-dev inkscape ~~~ -Under Windows 64 bits, using msys2, you can install the required packages with: +On Windows 64 bits, using msys2, you can install the required packages with: +~~~raw +pacman -S mingw-w64-x86_64-angleproject-git mingw-w64-x86_64-SDL2 mingw-w64-x86_64-SDL2_image mingw-w64-x86_64-SDL2_mixer ~~~ -pacman -S mingw-w64-x86_64-angleproject-git mingw-w64-x86_64-SDL2 mingw-w64-x86_64-SDL2_image + +While macOS isn't supported, it can create iOS apps. +You need to install and setup Xcode, and you may install the GLSL shader validation tool via `brew`: + +~~~raw +brew install glslang ~~~ # Services by submodules