X-Git-Url: http://nitlanguage.org diff --git a/src/frontend/glsl_validation.nit b/src/frontend/glsl_validation.nit index 692d918..f6f3760 100644 --- a/src/frontend/glsl_validation.nit +++ b/src/frontend/glsl_validation.nit @@ -52,15 +52,13 @@ private class GLSLValidationPhase # Only applicable on strings if not nstring isa AStringFormExpr then toolcontext.error(nstring.location, - "Syntax error: only a string literal can be annotated as \"{annot_name}\".") + "Syntax Error: only a string literal can be annotated as `{annot_name}`.") return end # Do not double check if tool is in path var in_path = tool_is_in_path - if in_path != null then - if not in_path then return - else + if in_path == null then # Is _glslangValidator_ installed? var proc_which = new ProcessReader("which", "glslangValidator") proc_which.wait @@ -68,16 +66,16 @@ private class GLSLValidationPhase var status = proc_which.status in_path = status == 0 tool_is_in_path = in_path - if not in_path then - toolcontext.warning(nat.location, "glslvalidator", - "Warning: program \"glslangValidator\" not in PATH, cannot validate this shader.") - return - end + end + + if not in_path then + toolcontext.advice(nat.location, "glslvalidator", + "Warning: program `glslangValidator` not in PATH, cannot validate this shader.") + return end # Get the shader source var shader = nstring.value - assert shader != null # Copy the shader to a file # TODO make it more portable