X-Git-Url: http://nitlanguage.org diff --git a/src/platform/ios.nit b/src/platform/ios.nit index 27c05c6..3178b49 100644 --- a/src/platform/ios.nit +++ b/src/platform/ios.nit @@ -45,7 +45,7 @@ end private class IOSToolchain super MakefileToolchain - # Root of the iOS project, usually `.nit_compile/ios/` + # Root of the iOS project, usually `nit_compile/ios/` var ios_project_root: String is noinit # `app.nit` project for the current compilation target @@ -56,7 +56,7 @@ private class IOSToolchain # Compile C files in `ios_project_root/app_project.name` redef fun compile_dir do - ios_project_root = super/"ios" + ios_project_root = root_compile_dir/"ios" return ios_project_root/app_project.short_name end @@ -73,6 +73,62 @@ private class IOSToolchain do var project_name = app_project.short_name + # --- + # project_folder (source code) + + # Create the plist in the same directory as the generated C code + if not compile_dir.file_exists then compile_dir.mkdir + var plist = new PlistTemplate(app_project.name, app_project.namespace, + app_project.version, app_project.version_code.to_s) + plist.write_to_file compile_dir/"Info.plist" + + # Copy the folder `ios/AppIcon.appiconset` from the root of the project + var project_root = "." + var mpackage = compiler.mainmodule.first_real_mmodule.mpackage + if mpackage != null then + var root = mpackage.root + if root != null then + var filepath = root.filepath + if filepath != null then + project_root = filepath + end + end + end + + # Copy all resources + var app_files = [project_root] + app_files.add_all app_project.files + + var icons_found = false + + for path in app_files do + var icon_dir = path / "ios" / "AppIcon.appiconset" + if icon_dir.file_exists then + icons_found = true + + # Prepare the `Assets.xcassets` folder + var target_assets_dir = compile_dir / "Assets.xcassets" + if not target_assets_dir.file_exists then target_assets_dir.mkdir + + """ +{ + "info" : { + "version" : 1, + "author" : "nitc" + } +}""".write_to_file target_assets_dir / "Contents.json" + + # copy the res folder to the compile dir + icon_dir = icon_dir.realpath + toolcontext.exec_and_check(["cp", "-R", icon_dir, target_assets_dir], "iOS project error") + end + end + + # TODO Register asset files + + # --- + # project_folder.xcodeproj (projet meta data) + # Create an XCode project directory var dir = ios_project_root/project_name+".xcodeproj" if not dir.file_exists then dir.mkdir @@ -83,18 +139,22 @@ private class IOSToolchain ## Register all source files for file in cfiles do pbx.add_file new PbxFile(file) for file in compiler.extern_bodies do - pbx.add_file new PbxFile(file.filename.basename("")) + pbx.add_file new PbxFile(file.filename.basename) end - ## TODO Register asset files + # Basic storyboard, mainly to have the right screen size + var launch_screen_storyboard = new LaunchScreenStoryboardTemplate + launch_screen_storyboard.title = app_project.name + launch_screen_storyboard.subtitle = "app.nit" + launch_screen_storyboard.write_to_file ios_project_root / "LaunchScreen.storyboard" - pbx.write_to_file dir/"project.pbxproj" + # Register the Assets.xcassets folder in the project description + if icons_found then + var xcassets = new PbxFile("Assets.xcassets") + pbx.add_file xcassets + end - # Create the plist in the same directory as the generated C code - if not compile_dir.file_exists then compile_dir.mkdir - var plist = new PlistTemplate(app_project.name, app_project.namespace, - app_project.version, app_project.version_code.to_s) - plist.write_to_file compile_dir/"Info.plist" + pbx.write_to_file dir / "project.pbxproj" end redef fun compile_c_code(compile_dir) @@ -110,11 +170,19 @@ private class IOSToolchain "xcodebuild -target '{project_name}' " + "-destination 'platform=iOS Simulator,name=iPhone' " + "-configuration {if release then "Release" else "Debug"} " + + "ONLY_ACTIVE_ARCH=NO "+ "-sdk iphonesimulator build"] toolcontext.exec_and_check(args, "iOS project error") # Move compiled app to destination - if outfile.file_exists then outfile.rmdir + if outfile.file_exists then + var error = outfile.rmdir + if error != null then + print_error error + exit 1 + end + end + args = ["mv", "{ios_project_root}/build/Debug-iphonesimulator/{project_name}.app", outfile] toolcontext.exec_and_check(args, "iOS project error") end