X-Git-Url: http://nitlanguage.org diff --git a/lib/gamnit/examples/template/src/template.nit b/lib/gamnit/examples/template/src/template.nit index 8439b29..29b9618 100644 --- a/lib/gamnit/examples/template/src/template.nit +++ b/lib/gamnit/examples/template/src/template.nit @@ -7,19 +7,18 @@ # Template for a 2D gamnit game module template is + example app_name "gamnit template" app_namespace "org.gamnit.template" app_version(0, 1, git_revision) android_api_target 10 end -import gamnit::flat # For `Texture, Sprite`, etc. -import gamnit::keys # For `pressed_keys` -import app::audio # For `Sound` +import gamnit::flat # The 2D API, use `gamnit::depth` for 3D redef class App - # Texture, loaded automatically at `on_create` + # Texture, loaded in `create_scene` var texture = new Texture("fighter.png") # Sound effect, lazy loaded at first use @@ -28,7 +27,7 @@ redef class App # Sprite, must be loaded in or after `on_create` var sprite = new Sprite(texture, new Point3d[Float](0.0, 0.0, 0.0)) is lazy - redef fun on_create + redef fun create_scene do super @@ -54,7 +53,7 @@ redef class App # Scale the ship so it is approximately 5 world units wide. sprite.scale = 5.0 / texture.width - # Move the camera to show 10 world units on the Y axis at Z = 0. + # Move the camera to show 20 world units on the Y axis at Z = 0. # The `sprite` should take approximately 1/4 of the height of the screen. world_camera.reset_height 20.0 @@ -63,8 +62,8 @@ redef class App # cause glitches on mobiles devices with small depth buffer. world_camera.near = 1.0 - # Make the background blue and opaque. - glClearColor(0.0, 0.0, 1.0, 1.0) + # Make the background sky blue and opaque. + glClearColor(0.5, 0.8, 1.0, 1.0) # If the first command line argument is an integer, add extra sprites. if args.not_empty and args.first.is_int then @@ -109,8 +108,9 @@ redef class App if event isa QuitEvent or (event isa KeyEvent and event.name == "escape" and event.is_up) then # When window close button, escape or back key is pressed - # show the average FPS over the last few seconds. - print "{current_fps} fps" + print "Ran at {current_fps} FPS in the last few seconds" + + print "Performance statistics to detect bottlenecks:" print sys.perfs # Quit abruptly