X-Git-Url: http://nitlanguage.org diff --git a/lib/glesv2/glesv2.nit b/lib/glesv2/glesv2.nit index 3e6ad1b..06803ae 100644 --- a/lib/glesv2/glesv2.nit +++ b/lib/glesv2/glesv2.nit @@ -146,15 +146,21 @@ extern class GLProgram `{GLuint`} return active_attrib_name_native(index, max_size).to_s end private fun active_attrib_name_native(index, max_size: Int): NativeString `{ + // We get more values than we need, for compatibility. At least the + // NVidia driver tries to fill them even if NULL. + char *name = malloc(max_size); - glGetActiveAttrib(recv, index, max_size, NULL, NULL, NULL, name); + int size; + GLenum type; + glGetActiveAttrib(recv, index, max_size, NULL, &size, &type, name); return name; `} # Size of the active attribute at `index` fun active_attrib_size(index: Int): Int `{ int size; - glGetActiveAttrib(recv, index, 0, NULL, NULL, &size, NULL); + GLenum type; + glGetActiveAttrib(recv, index, 0, NULL, &size, &type, NULL); return size; `} @@ -162,8 +168,9 @@ extern class GLProgram `{GLuint`} # # May only be float related data types (single float, vectors and matrix). fun active_attrib_type(index: Int): GLFloatDataType `{ + int size; GLenum type; - glGetActiveAttrib(recv, index, 0, NULL, &type, NULL, NULL); + glGetActiveAttrib(recv, index, 0, NULL, &size, &type, NULL); return type; `} @@ -175,14 +182,17 @@ extern class GLProgram `{GLuint`} end private fun active_uniform_name_native(index, max_size: Int): NativeString `{ char *name = malloc(max_size); - glGetActiveUniform(recv, index, max_size, NULL, NULL, NULL, name); + int size; + GLenum type; + glGetActiveUniform(recv, index, max_size, NULL, &size, &type, name); return name; `} # Size of the active uniform at `index` fun active_uniform_size(index: Int): Int `{ int size; - glGetActiveUniform(recv, index, 0, NULL, NULL, &size, NULL); + GLenum type; + glGetActiveUniform(recv, index, 0, NULL, &size, &type, NULL); return size; `} @@ -190,8 +200,9 @@ extern class GLProgram `{GLuint`} # # May be any data type supported by OpenGL ES 2.0 shaders. fun active_uniform_type(index: Int): GLDataType `{ - GLenum type; - glGetActiveUniform(recv, index, 0, NULL, &type, NULL, NULL); + int size; + GLenum type = 0; + glGetActiveUniform(recv, index, 0, NULL, &size, &type, NULL); return type; `} end @@ -407,6 +418,25 @@ extern class GLTextureTarget new cube_map `{ return GL_TEXTURE_CUBE_MAP; `} end +# A server-side capability +class GLCap + + # TODO private init + + # Internal OpenGL integer for this capability + private var val: Int + + # Enable this server-side capability + fun enable do enable_native(val) + private fun enable_native(cap: Int) `{ glEnable(cap); `} + + # Disable this server-side capability + fun disable do disable_native(val) + private fun disable_native(cap: Int) `{ glDisable(cap); `} + + redef fun hash do return val + redef fun ==(o) do return o != null and is_same_type(o) and o.hash == self.hash +end redef class Sys private var gles = new GLES is lazy end @@ -492,6 +522,29 @@ class GLES # Specify the width of rasterized lines fun line_width(width: Float) `{ glLineWidth(width); `} + # Set the pixel arithmetic for the blending operations + # + # Defaultvalues before assignation: + # * `src_factor`: `GLBlendFactor::one` + # * `dst_factor`: `GLBlendFactor::zero` + fun blend_func(src_factor, dst_factor: GLBlendFactor) `{ + glBlendFunc(src_factor, dst_factor); + `} + + # Specify the value used for depth buffer comparisons + # + # Default value is `GLDepthFunc::less` + # + # Foreign: glDepthFunc + fun depth_func(func: GLDepthFunc) `{ glDepthFunc(func); `} + + # Copy a block of pixels from the framebuffer of `fomat` and `typ` at `data` + # + # Foreign: glReadPixel + fun read_pixels(x, y, width, height: Int, format: GLPixelFormat, typ: GLPixelType, data: Pointer) `{ + glReadPixels(x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, data); + `} + # Set the texture minifying function # # Foreign: glTexParameter with GL_TEXTURE_MIN_FILTER @@ -519,6 +572,63 @@ class GLES fun tex_parameter_wrap_t(target: GLTextureTarget, value: GLTextureWrap) `{ glTexParameteri(target, GL_TEXTURE_WRAP_T, value); `} + + # Render primitives from array data + # + # Foreign: glDrawArrays + fun draw_arrays(mode: GLDrawMode, from, count: Int) `{ glDrawArrays(mode, from, count); `} + + # OpenGL server-side capabilities + var capabilities = new GLCapabilities is lazy +end + +# Entry point to OpenGL server-side capabilities +class GLCapabilities + + # GL capability: blend the computed fragment color values + # + # Foreign: GL_BLEND + fun blend: GLCap is lazy do return new GLCap(0x0BE2) + + # GL capability: cull polygons based of their winding in window coordinates + # + # Foreign: GL_CULL_FACE + fun cull_face: GLCap is lazy do return new GLCap(0x0B44) + + # GL capability: do depth comparisons and update the depth buffer + # + # Foreign: GL_DEPTH_TEST + fun depth_test: GLCap is lazy do return new GLCap(0x0B71) + + # GL capability: dither color components or indices before they are written to the color buffer + # + # Foreign: GL_DITHER + fun dither: GLCap is lazy do return new GLCap(0x0BE2) + + # GL capability: add an offset to depth values of a polygon fragment before depth test + # + # Foreign: GL_POLYGON_OFFSET_FILL + fun polygon_offset_fill: GLCap is lazy do return new GLCap(0x8037) + + # GL capability: compute a temporary coverage value where each bit is determined by the alpha value at the corresponding location + # + # Foreign: GL_SAMPLE_ALPHA_TO_COVERAGE + fun sample_alpha_to_coverage: GLCap is lazy do return new GLCap(0x809E) + + # GL capability: AND the fragment coverage with the temporary coverage value + # + # Foreign: GL_SAMPLE_COVERAGE + fun sample_coverage: GLCap is lazy do return new GLCap(0x80A0) + + # GL capability: discard fragments that are outside the scissor rectangle + # + # Foreign: GL_SCISSOR_TEST + fun scissor_test: GLCap is lazy do return new GLCap(0x0C11) + + # GL capability: do stencil testing and update the stencil buffer + # + # Foreign: GL_STENCIL_TEST + fun stencil_test: GLCap is lazy do return new GLCap(0x0B90) end # Float related data types of OpenGL ES 2.0 shaders @@ -562,6 +672,83 @@ extern class GLDataType fun is_sampler_cube: Bool `{ return recv == GL_SAMPLER_CUBE; `} end +# Kind of primitives to render with `GLES::draw_arrays` +extern class GLDrawMode + super GLEnum + + new points `{ return GL_POINTS; `} + new line_strip `{ return GL_LINE_STRIP; `} + new line_loop `{ return GL_LINE_LOOP; `} + new lines `{ return GL_LINES; `} + new triangle_strip `{ return GL_TRIANGLE_STRIP; `} + new triangle_fan `{ return GL_TRIANGLE_FAN; `} + new triangles `{ return GL_TRIANGLES; `} +end + +# Pixel arithmetic for blending operations +# +# Used by `GLES::blend_func` +extern class GLBlendFactor + super GLEnum + + new zero `{ return GL_ZERO; `} + new one `{ return GL_ONE; `} + new src_color `{ return GL_SRC_COLOR; `} + new one_minus_src_color `{ return GL_ONE_MINUS_SRC_COLOR; `} + new dst_color `{ return GL_DST_COLOR; `} + new one_minus_dst_color `{ return GL_ONE_MINUS_DST_COLOR; `} + new src_alpha `{ return GL_SRC_ALPHA; `} + new one_minus_src_alpha `{ return GL_ONE_MINUS_SRC_ALPHA; `} + new dst_alpha `{ return GL_DST_ALPHA; `} + new one_minus_dst_alpha `{ return GL_ONE_MINUS_DST_ALPHA; `} + new constant_color `{ return GL_CONSTANT_COLOR; `} + new one_minus_constant_color `{ return GL_ONE_MINUS_CONSTANT_COLOR; `} + new constant_alpha `{ return GL_CONSTANT_ALPHA; `} + new one_minus_constant_alpha `{ return GL_ONE_MINUS_CONSTANT_ALPHA; `} + + # Used for destination only + new src_alpha_saturate `{ return GL_SRC_ALPHA_SATURATE; `} +end + +# Condition under which a pixel will be drawn +# +# Used by `GLES::depth_func` +extern class GLDepthFunc + super GLEnum + + new never `{ return GL_NEVER; `} + new less `{ return GL_LESS; `} + new equal `{ return GL_EQUAL; `} + new lequal `{ return GL_LEQUAL; `} + new greater `{ return GL_GREATER; `} + new not_equal `{ return GL_NOTEQUAL; `} + new gequal `{ return GL_GEQUAL; `} + new always `{ return GL_ALWAYS; `} +end + +# Format of pixel data +# +# Used by `GLES::read_pixels` +extern class GLPixelFormat + super GLEnum + + new alpha `{ return GL_ALPHA; `} + new rgb `{ return GL_RGB; `} + new rgba `{ return GL_RGBA; `} +end + +# Data type of pixel data +# +# Used by `GLES::read_pixels` +extern class GLPixelType + super GLEnum + + new unsigned_byte `{ return GL_UNSIGNED_BYTE; `} + new unsigned_short_5_6_5 `{ return GL_UNSIGNED_SHORT_5_6_5; `} + new unsigned_short_4_4_4_4 `{ return GL_UNSIGNED_SHORT_4_4_4_4; `} + new unsigned_short_5_5_5_1 `{ return GL_UNSIGNED_SHORT_5_5_5_1; `} +end + # Set of buffers as a bitwise OR mask, used by `GLES::clear` # # ~~~