X-Git-Url: http://nitlanguage.org diff --git a/lib/noise.nit b/lib/noise.nit index 3887625..ba09bc1 100644 --- a/lib/noise.nit +++ b/lib/noise.nit @@ -12,7 +12,7 @@ # See the License for the specific language governing permissions and # limitations under the License. -# Provides the noise generators `PerlinNoise` and `InterpolatedNoise` +# Noise generators `PerlinNoise` and `InterpolatedNoise` module noise is serialize import serialization @@ -322,10 +322,20 @@ class InterpolatedNoise # # These magic prime numbers were determined good enough by # non-emperical experimentation. They may need to be changed/improved. - var i = 17957*seed + 45127*x + 22613*y - var mod = 19031 + var seed = 817721 + self.seed + var i = seed * (x+seed) * 25111217 * (y+seed) * 72233613 + var mod = 137121 + var angle = (i.mask.abs%mod).to_f*2.0*pi/mod.to_f + + # Debug code to evaluate the efficiency of the random angle generator + # The average of the produced angles should be at pi + # + #var sum = once new Container[Float](0.0) + #var count = once new Container[Float](0.0) + #sum.item += angle + #count.item += 1.0 + #if count.item.to_i % 1000 == 0 then print "avg:{sum.item/count.item}/{count.item} i:{i} a:{angle} ({x}, {y}: {seed})" - var angle = (i%mod).to_f*2.0*pi/mod.to_f if w == 0 then return angle.cos return angle.sin end @@ -346,6 +356,6 @@ redef universal Int # The missing 2 bits are used to tag integers by the Nit system. private fun mask: Int do - return bin_and(0x3FFF_FFFF) + return self & 0x3FFF_FFFF end end