X-Git-Url: http://nitlanguage.org diff --git a/lib/android/input_events.nit b/lib/android/input_events.nit index 6b3952c..96663c7 100644 --- a/lib/android/input_events.nit +++ b/lib/android/input_events.nit @@ -17,8 +17,8 @@ # Pointer and hardware key events module input_events -import mnit_input -import android +import mnit::input +import android::game in "C header" `{ #include @@ -57,11 +57,6 @@ private extern class NativeAndroidMotionEvent `{AInputEvent *`} return AMotionEvent_getPointerCount(self); `} - # Did this motion event just started? - fun just_went_down: Bool `{ - return (AMotionEvent_getAction(self) & AMOTION_EVENT_ACTION_MASK) == AMOTION_EVENT_ACTION_DOWN; - `} - fun edge: Int `{ return AMotionEvent_getEdgeFlags(self); `} @@ -75,6 +70,8 @@ private extern class NativeAndroidMotionEvent `{AInputEvent *`} `} fun action: AMotionEventAction `{ return AMotionEvent_getAction(self); `} + + fun native_down_time: Int `{ return AMotionEvent_getDownTime(self); `} end private extern class AMotionEventAction `{ int32_t `} @@ -125,7 +122,7 @@ class AndroidMotionEvent return new AndroidPointerEvent(self, index) end - redef fun just_went_down do return native.just_went_down + redef fun just_went_down do return native.action.is_down or native.action.is_pointer_down # Was the top edge of the screen intersected by this event? fun touch_to_edge: Bool do return native.edge == 1 @@ -154,6 +151,11 @@ class AndroidMotionEvent return null end end + + # Time when the user originally pressed down to start a stream of position events + # + # The return value is in the `java.lang.System.nanoTime()` time base. + fun down_time: Int do return native.native_down_time end # A pointer event @@ -165,13 +167,13 @@ class AndroidPointerEvent private var pointer_index: Int - redef fun x: Float do return native_x(motion_event.native, pointer_index) + redef fun x do return native_x(motion_event.native, pointer_index) private fun native_x(motion_event: NativeAndroidMotionEvent, pointer_index: Int): Float `{ return AMotionEvent_getX(motion_event, pointer_index); `} - redef fun y: Float do return native_y(motion_event.native, pointer_index) + redef fun y do return native_y(motion_event.native, pointer_index) private fun native_y(motion_event: NativeAndroidMotionEvent, pointer_index: Int): Float `{ return AMotionEvent_getY(motion_event, pointer_index); @@ -190,16 +192,15 @@ class AndroidPointerEvent return action.is_down or action.is_move or action.is_pointer_down end - redef fun depressed do return not pressed + redef fun is_move do return motion_event.acting_pointer == self and + motion_event.native.action.is_move # Does this pointer just began touching the screen? - fun just_went_down: Bool - do - return motion_event.down_pointer == self - end + fun just_went_down: Bool do return motion_event.acting_pointer == self and + motion_event.just_went_down # Unique id of this pointer since the beginning of the gesture - fun pointer_id: Int do return native_pointer_id(motion_event.native, pointer_index) + redef fun pointer_id do return native_pointer_id(motion_event.native, pointer_index) private fun native_pointer_id(motion_event: NativeAndroidMotionEvent, pointer_index: Int): Int `{ return AMotionEvent_getPointerId(motion_event, pointer_index); @@ -213,13 +214,20 @@ extern class AndroidKeyEvent `{AInputEvent *`} private fun action: Int `{ return AKeyEvent_getAction(self); `} - redef fun is_down: Bool do return action == 0 - redef fun is_up: Bool do return action == 1 + redef fun is_down do return action == 0 + redef fun is_up do return action == 1 # Hardware code of the key raising this event fun key_code: Int `{ return AKeyEvent_getKeyCode(self); `} - redef fun to_c `{ + redef fun to_c + do + var i = native_to_c + if i == 0 then return null + return i.code_point + end + + private fun native_to_c: Int `{ int code = AKeyEvent_getKeyCode(self); if (code >= AKEYCODE_0 && code <= AKEYCODE_9) return '0'+code-AKEYCODE_0;