X-Git-Url: http://nitlanguage.org diff --git a/lib/gamnit/textures.nit b/lib/gamnit/textures.nit index 53e88a5..4fb98ac 100644 --- a/lib/gamnit/textures.nit +++ b/lib/gamnit/textures.nit @@ -208,7 +208,7 @@ class CustomTexture end end -# Texture with its own pixels +# Texture with its own pixel data class RootTexture super Texture @@ -221,6 +221,18 @@ class RootTexture init do all_root_textures.add self + # Should the pixels RGB values be premultiplied by their alpha value at loading? + # + # All gamnit textures must have premultiplied alpha, it provides a better + # alpha blending, avoids artifacts and allows for additive blending. + # + # When at `true`, the default, pixels RGB values are premultiplied + # at loading. Set to `false` if pixels RGB values are already + # premultiplied in the source data. + # + # This value must be set before calling `load`. + var premultiply_alpha = true is writable + private fun load_from_pixels(pixels: Pointer, width, height: Int, format: GLPixelFormat) do var max_texture_size = glGetIntegerv(gl_MAX_TEXTURE_SIZE, 0) @@ -229,6 +241,11 @@ class RootTexture return end + # Premultiply alpha? + if premultiply_alpha and format == gl_RGBA then + pixels.premultiply_alpha(width, height) + end + glPixelStorei(gl_UNPACK_ALIGNEMENT, 1) var tex = glGenTextures(1)[0] gl_texture = tex @@ -368,3 +385,20 @@ class TextureSet # Load all texture of this set fun load_all do for t in self do t.load end + +redef class Pointer + # Multiply RBG values by their alpha value + private fun premultiply_alpha(width, height: Int) `{ + uint8_t *bytes = (uint8_t *)self; + int x, y, i = 0; + for(y = 0; y < height; y ++) { + for(x = 0; x < width; x ++) { + int a = bytes[i+3]; + bytes[i ] = bytes[i ] * a / 255; + bytes[i+1] = bytes[i+1] * a / 255; + bytes[i+2] = bytes[i+2] * a / 255; + i += 4; + } + } + `} +end